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  #15  
Old February 26th, 2008, 08:03 AM

chuckfourth chuckfourth is offline
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Default Re: Japanese OOB omissions.

Quote:
Mobhack said:
(and filling the bombardment screen with frankly useless units as well - do you really want to have to page through 3 or 4 pages of mini mortars (none in range of anything) to get to your real arty?

You buy the real arty before the GLs puttig it at the start of the list, no paging required, If you want to know which GLs are in range just select the hex you want to hit and all the GLs in range will get an active cancel button you now know which one to fire.
Quote:
Mobhack said:
Would end users really like to have to move 20 or 30 of these things all the way across the map,

Wether they are direct fire or indirect fire you still have to move them accross the map.
Quote:
Mobhack said:
just so they can get within 500 metres, and wait 2 turns to unload their 24 odds itty-bitty bombs, then become even more useless items?!?).

They should have a delay of 0 not 2, you can use the z key to get around this in some cases. Wether they are direct or indirect fire they run out of ammo pretty quickly so become "even more useless" applies equally to direct fire or indirect fire modeling.
Quote:
Mobhack said:
Little "commando mortars" are therefore best left in SP as direct-fire "grenade launcher" type weapons within the rifle sections - as with the German heavy infantry sections for example.

So the "therefore" isnt relevant or supported, in fact no argument as to why they cant be modeled correctly as indirect fire weapons within platoons has been presented anywhere in this thread.
Quote:
Mobhack said:
As I said to you before - use the existing formation #88 "light mortars" if you want to use these things as mini mortars.

This doesnt work as the formation mentioned is too slow and so cant keep up with the reat of the platoon
Quote:
Mobhack said:
Or, you can use Mobhack to edit yourself some sort of formation that suits your ideas of reality, as has been pointed out to you in the past.

It is very clear that the weapon was used indirect, This is not about my ideas but the facts, your direct fire version is incorrectly modeled which is what I have pointed out. 89 is clearly a light mortar not a grenade launcher.

from http://www3.plala.or.jp/takihome/grenade.htm
Type 10 Grenade Discharger range 175mm
and
"The kill of Type 89 Grenade was three times as much as that of the normal grenade."
So not only is the range of the type 10 wrong but the HE value of the type 89 appears underrated
However
http://history.amedd.army.mil/booksd...s/chapter1.htm
gives a range of 250 yds for the type 10.
So whoever substituted the direct fire Gls for the indirect fire GLs got the type 10 range wrong. At 150m range it is acceptable to model the type 10 as direct fire, However it is wrong to model the 89 as direct fire, it clearly is a light mortar.

Bottom line is that it would be best to offer both direct and indirect type 89 Gls in the Jap inf platoons. Players could choose for themselves rather than being forced to abide by someone elses preferences.
Best Regards Chuck
 

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