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February 27th, 2008, 01:33 AM
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Sergeant
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Join Date: Dec 2003
Location: New York City
Posts: 340
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: should I buy it?
There are a variety of reasons to buy Dom3, even if you have Dom2.
Like Aezeal And Lingchih mentioned, the MP community in Dom3 is lively and active. Sometimes there will be multiple new games starting in a single day.
The new nations are fun, and present different playing styles/tactics to keep the game fresh.
Dom3 also has pretty extensive modding capabilities, and there are many who take advantage of that to produce high quality mods, both in terms of nations, spells, balance, and other mods (like worthy heroes).
Dom3 also tweaks a few things to be more fun and fair. Like quickness not affecting spellcasting, or forts to be tied to terrains and nations.
Dom3 SP is also superior to a degree because the AI now builds forts, and some of the spellcasting AI has been updated. The SP experience can be further improved through modding (anything really to make the other nations tougher).
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February 27th, 2008, 02:01 AM
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Sergeant
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Join Date: Jan 2004
Posts: 229
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Re: should I buy it?
Quote:
Saulot said:
There are a variety of reasons to buy Dom3, even if you have Dom2.
Like Aezeal And Lingchih mentioned, the MP community in Dom3 is lively and active. Sometimes there will be multiple new games starting in a single day.
The new nations are fun, and present different playing styles/tactics to keep the game fresh.
Dom3 also has pretty extensive modding capabilities, and there are many who take advantage of that to produce high quality mods, both in terms of nations, spells, balance, and other mods (like worthy heroes).
Dom3 also tweaks a few things to be more fun and fair. Like quickness not affecting spellcasting, or forts to be tied to terrains and nations.
Dom3 SP is also superior to a degree because the AI now builds forts, and some of the spellcasting AI has been updated. The SP experience can be further improved through modding (anything really to make the other nations tougher).
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"Forts died to terrains and nations" - can you explain? Not sure what you mean by this....
The fort building is good news - that's one of the most annoying parts of SP dom2. In all my games it's me with 30 forts and all AI nations with 2 or 3 by the time we hit turn 50 or 70 w/e.
Ok...so MP dom as alive and well. That is indeed a reason to buy...but how do I know that within a year they won't put out Dom4 and kill the Dom3 MP (which is exactly what happened to Dom2)?
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February 27th, 2008, 02:31 AM
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Sergeant
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Join Date: Dec 2003
Location: New York City
Posts: 340
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Re: should I buy it?
You should reread the quote. It said "or forts to be tied to terrains and nations."
In Dom2 you pick the fort when making a pretender. You get one fort.
In Dom3 your forts are picked for you. Each nation has up to 6 different forts that it can construct, depending on the terrain of a province in the game that you want to build on.
For example;
Sauromatia has Ramparts as a default fort (terrain with no special qualities), Fortification in a Farmland, Hillfort in mountain, Swamp Fort in swamp, and Forest Ramparts in a Forest province.
Each nation has differing selections, some superior, some inferior, but it all adds a layer of strategy and decision making as to where to build forts.
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February 27th, 2008, 03:45 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
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Re: should I buy it?
In answer to your very simple question, yes, yes you should buy it.
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February 27th, 2008, 04:02 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: should I buy it?
You have twice as much gold, resources and supplies. This means that you can recruit a mage/turn, AND lots of troops/turn. This means that you will always have national armies.
Independents and research have also been doubled. Essentially, this means that early conquest isn't quite as easy for pretenders that take lot of buff spells.
Castles were explained already.
Random paths are restricted. Ulm's Master Smiths have 10% chance of getting one of AEFS, in addition to their E2F1, and only Loremasters have full randoms. Most nations have trouble branching out into several paths.
Taxes are automatically adjusted to remove unrest. Manual is a bit faster in that regard (AI never puts tax under 50%), but it's good enough.
You can see and give order to all armies moving into province X at the same time, by selecting province X and pressing 'y'. You can set site-searching spells to be monthly cast, and they'll cycle through all your unsearched provinces (unfortunately, it includes your capital, but what are few gems for less micro?).
In the next patch, militia events will be made rare. New events that give nation-spesific units have been added for several nations.
No more themes; instead, there are three Eras into which nations are divided. The Eras are Early, Middle and Late, and are shortened as EA (for Age) or ME (for Era) interchangeably. EA Caelum before Raptors left shares the same space with EA Niefelheim, EA Helheim and new EA Vanheim; MA has most of the base theme human nations, while LA has most of the "corrupted" and "fallen" themes/nations. In some cases, two or more themes were mixed together to produce LA Marignon with Goetic Masters and sailing, and LA Ulm with Black Priests, stealthy blood mages and Vampire Count national spell. Early has more and Late less magic than you're used to (e.g. 6 vs 5 vs 4 base gem income).
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February 27th, 2008, 04:09 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: should I buy it?
Jooooooin uuuus... jooooin uuuus... *zombie groaning*
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February 27th, 2008, 06:00 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: should I buy it?
Quote:
Dedas said:
Jooooooin uuuus... jooooin uuuus... *zombie groaning*
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I much prefer this 
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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February 27th, 2008, 04:24 AM
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Sergeant
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Join Date: Jan 2004
Posts: 229
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: should I buy it?
Quote:
Endoperez said:
You have twice as much gold, resources and supplies. This means that you can recruit a mage/turn, AND lots of troops/turn. This means that you will always have national armies.
Independents and research have also been doubled. Essentially, this means that early conquest isn't quite as easy for pretenders that take lot of buff spells.
Castles were explained already.
Random paths are restricted. Ulm's Master Smiths have 10% chance of getting one of AEFS, in addition to their E2F1, and only Loremasters have full randoms. Most nations have trouble branching out into several paths.
Taxes are automatically adjusted to remove unrest. Manual is a bit faster in that regard (AI never puts tax under 50%), but it's good enough.
You can see and give order to all armies moving into province X at the same time, by selecting province X and pressing 'y'. You can set site-searching spells to be monthly cast, and they'll cycle through all your unsearched provinces (unfortunately, it includes your capital, but what are few gems for less micro?).
In the next patch, militia events will be made rare. New events that give nation-spesific units have been added for several nations.
No more themes; instead, there are three Eras into which nations are divided. The Eras are Early, Middle and Late, and are shortened as EA (for Age) or ME (for Era) interchangeably. EA Caelum before Raptors left shares the same space with EA Niefelheim, EA Helheim and new EA Vanheim; MA has most of the base theme human nations, while LA has most of the "corrupted" and "fallen" themes/nations. In some cases, two or more themes were mixed together to produce LA Marignon with Goetic Masters and sailing, and LA Ulm with Black Priests, stealthy blood mages and Vampire Count national spell. Early has more and Late less magic than you're used to (e.g. 6 vs 5 vs 4 base gem income).
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very useful post, thanks much. those all sound like positive changes (auto adjusting taxes, THANK YOU), although i never did really use the site-search rituals...I'm too greedy with my gems
the gold/resource/independent changes sound interesting. I was definately one to either use mercenaries or a buffing pretend for all my early conquests - recruiting an army both took too long and was WAY too costly to maintain, unless you had a good buff for your sacred troops.
I'll most likely order it tomorrow...once I cut my teeth on a couple SP games to get the feel for it, look for me in the MP section 
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February 27th, 2008, 05:50 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: should I buy it?
The dom3 modding scene also trounces the dom2 one royally, if you have any interest in mods/modding.
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February 27th, 2008, 06:45 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: should I buy it?
Quote:
Sombre said:
The dom3 modding scene also trounces the dom2 one royally, if you have any interest in mods/modding.
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Yes, modding capabilities have been drastically expanded.
Besides that, the difference in the modding scene is in large part a function of better documentation being available far earlier than was the case with Dom2, which has led to more mods being made. When you look at the Dom2 scene, the number of mods practically exploded after the Dom2DB came out because otherwise it would have been a pain in the arse to get that info.
Compared to release date of the game, the Dom3 DB came out long, long before Dom2 DB did and it is better organized than its predecessor too. It's also going to get more user friendly after the next patch.
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