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Old February 27th, 2008, 05:02 PM

CUnknown CUnknown is offline
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Default Re: MA Marignon Advice Wanted

Fire-blessed flagellants will do decent damage, it's true.. and if you combine that with a water-bless for quickness, they will do excellent damage and also close on the enemy quickly.

However, they will die like flies to area affect spells or even just indy archers. Blade Wind would just be sick. They are a nice unit when blessed like that, but not something to rely on as the meat of your strategy. In fact, I wouldn't invest in a strong bless, it is probably not worth your points on a unit that is so easy to counter.

Knights of the Chalice are great units, but not the best bless chassis in the game, either. They are capital only, so on a small map a bless strategy could work very well, but on a large map you might want to reconsider.
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Old February 27th, 2008, 05:14 PM
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Endoperez Endoperez is offline
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Default Re: MA Marignon Advice Wanted

The flagellants are strongest in early game, and as chrispedersen said, if your early game is good enough you can make your middle/late game better - even if the flagellants will be rather easy to counter by then.
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Old February 28th, 2008, 08:18 AM

OoohSnap OoohSnap is offline
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Default Re: MA Marignon Advice Wanted

Yea thanks for the advice, its true that Flaggies are nice when they get the chance to attack, but I don't really like basing strategies on them because they die so fast.

I went for a light earth bless for Reinvigoration as it helps during communions and I can expand easily with a Cyclops.

One thing I wonder though is if I should get Flaming Arrows after researching Communion + Falling Fires or head directly to Angels for some Thug/SC possibilities?
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Old February 28th, 2008, 08:35 AM
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Default Re: MA Marignon Advice Wanted

Massed crossbows can be devastating, and if you used lots of crossbows against independents it wouldn't hurt to make all of them more powerful. Enchantment also has Wards, which help a little aganist friendly fire.

I don't know if they'd be better than Angels, though. With a Cyclops, you could summon Troll Kings, but on the other hand, Mechanical Men would also be good, especially with their elemental immunity. Enchantment probably plays into your current strength (fire battlemagic, lots and lots of crossbowmen you probably used for expansion early on, etc), while Conjuration will give you new guns to counter your enemies' eventual counters with.
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Old February 28th, 2008, 11:36 AM
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Torin Torin is offline
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Default Re: MA Marignon Advice Wanted

You don´t need a SC god to expand. Maybe you can manage only with crossbows.
Maybe a god that can clam, or a blessing baphomet with F9S9 and flagellants.
Fire arrows or evoc spells + conj 3 for phoenix power. Const 6 is good to forge lightless lanterns.
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