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  #1  
Old February 28th, 2008, 02:31 AM

Sardia Sardia is offline
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Default Re: Random Questions

How would I "get them into the mood"? I have options but I'm not sure which action I do makes them more scared or angrier. Is a show of force sufficient? or do I need to lay siege and/or proceed to glass a planet?
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  #2  
Old February 28th, 2008, 02:52 AM
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Captain Kwok Captain Kwok is offline
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Default Re: Random Questions

What's their current mood description? Have you tried asking for a treaty with just a non-aggression element?

If you want to make a treaty, it's better to avoid conflict and pull your ships out of their systems with colonies. Over time their anger will fade and they'll be more likely to accept a treaty, particularly those with additional clauses.
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  #3  
Old February 28th, 2008, 10:47 PM

Sardia Sardia is offline
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Default Re: Random Questions

Thanks for the tips.

Onto another topic:
Boarding parties don't destroy the number of crews that they state they do. For example, 1 boarding party says it can take 200 or 100 crew, but when I test it out, it can only take about 40-50 before they all die. It takes 2 boarding parties just to capture a single 100 crew ship. Is this a typo?

Next, a carrier can launch a fighter every 3 seconds yet a fighter bay can only launch every 9. Why?

Lastly, how do I change the starting fleet names? The alphabetic/greek system isn't very distinctive for me, I sadly prefer numbers. You know, instead of alpha/beta fleet; 1st/2nd fleet.
P.S. Some standard AI fighter bombers carry no weapons early game. I think its cuz the cluster rockets are too big.

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Old February 28th, 2008, 10:54 PM
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Default Re: Random Questions

Oops. It's a bug. I've reversed the values on the Boarding Parties component. You can correct it by editing the Boarding parties entry in Components.txt (in the data folder).

From:

Ability 1 Type := Boarding Attack
Ability 1 Description := Boarding Parties provide [%Amount1%] attackers that can overcome [%Amount2%] regular crew members.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := 50 + (([%Level%] - 1) * 5)
Ability 1 Amount 2 Formula := 200 + (([%Level%] - 1) * 20)

to

Ability 1 Type := Boarding Attack
Ability 1 Description := Boarding Parties provide [%Amount2%] attackers that can overcome [%Amount1%] regular crew members.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := 200 + (([%Level%] - 1) * 20)
Ability 1 Amount 2 Formula := 50 + (([%Level%] - 1) * 5)
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