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Old February 28th, 2008, 02:57 AM
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Default Re: Race Set up

Natural Merchants was king in SE3, but ever since SE4, it has been worth very little in stock. 3 turns to build and a tiny fraction of system facility space is a trivial gain for the points that could have gone towards Advanced Storage Techniques, Hardy Industrialists, tech traits, etc.

This was for SE4, but the same principles remain (other than experience-related stuff, which is now possibly worth less than Natural Merchants due to the low cap of bonuses from experience).
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