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February 28th, 2008, 03:39 AM
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Second Lieutenant
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Join Date: Dec 2005
Location: Everywhere
Posts: 495
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Thanked 13 Times in 1 Post
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Re: EA Pangaea strategy
Its pretty silly to compare turmoil/luck with order, on the assumptio nthat gift of natures bounty will be up. I mean, that isn't even going to be my first reseach priority. Actually, I'm probably not even going to cast it.
Compare Pangaea, Ord3, 1/3 map, Gift of Nature's Bounty, with
Ermor, Turmoil 3 Luck 3, 1/3 map, Arcane Nexus.
Its just not reasonable to include 9th level globals as part of the scale- how many games have you actually got and kept the gift up in? Maybe... 10%? 5%?
If Endoperez does that test, we will have pretty conclusive statistics, until then, it seems to me as though the two scale sets are fairly balanced, and in light of Pangaea's Maenads I would have to conclude that Turmoil/Luck is the superior choice.
Personally, I prefer it anyways- always liked gems more than money, as you can see below. 
__________________
Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.
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February 28th, 2008, 03:47 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: EA Pangaea strategy
Quote:
Valandil said:
Its pretty silly to compare turmoil/luck with order, on the assumptio nthat gift of natures bounty will be up. I mean, that isn't even going to be my first reseach priority. Actually, I'm probably not even going to cast it.
Compare Pangaea, Ord3, 1/3 map, Gift of Nature's Bounty, with
Ermor, Turmoil 3 Luck 3, 1/3 map, Arcane Nexus.
Its just not reasonable to include 9th level globals as part of the scale- how many games have you actually got and kept the gift up in? Maybe... 10%? 5%?
If Endoperez does that test, we will have pretty conclusive statistics, until then, it seems to me as though the two scale sets are fairly balanced, and in light of Pangaea's Maenads I would have to conclude that Turmoil/Luck is the superior choice.
Personally, I prefer it anyways- always liked gems more than money, as you can see below.
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Holy Cows Udders Batman! Look at those numbers! Can I hire you for training?
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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February 28th, 2008, 04:17 AM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
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Re: EA Pangaea strategy
Quote:
Valandil said:
Its pretty silly to compare turmoil/luck with order, on the assumptio nthat gift of natures bounty will be up. I mean, that isn't even going to be my first reseach priority. Actually, I'm probably not even going to cast it.
Compare Pangaea, Ord3, 1/3 map, Gift of Nature's Bounty, with
Ermor, Turmoil 3 Luck 3, 1/3 map, Arcane Nexus.
Its just not reasonable to include 9th level globals as part of the scale- how many games have you actually got and kept the gift up in? Maybe... 10%? 5%?
If Endoperez does that test, we will have pretty conclusive statistics, until then, it seems to me as though the two scale sets are fairly balanced, and in light of Pangaea's Maenads I would have to conclude that Turmoil/Luck is the superior choice.
Personally, I prefer it anyways- always liked gems more than money, as you can see below.
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Well, gold vs gems. How many gems do you really need to cast the best spells with your Pan battlemages? (which you can afford with Order 3) +40 or 50 a turn is all you really need in your appropriate areas, and you can hire Pans, summon Faerie Courts, and such till the rams come home with and equip them with as much materia as they need to fire off spells for a good long while.
Then again, how much gold do you need? Well, for starters you can jack all your PD to 50+ with no sweat with a turn or two of Bounty. Indies never take over on random events again, apart from the bonus you get against players. It's permanent and costs no upkeep. It's worth about 5 castles a turn. Ok, Arcane Nexus is cool too. 
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