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February 29th, 2008, 03:58 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: Captain Kwok\'s Space Empires Nova
I've updated the Nova component and weapon lists:
http://www.captainkwok.net/novamod-components.php
http://www.captainkwok.net/novamod-weapons.php
I haven't added in all the weapons yet - still working on troop and fighter weapons along with warheads and a couple of other weapon groups. The components list is a bit more complete.
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February 29th, 2008, 04:25 AM
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Corporal
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Join Date: Oct 2006
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Re: Captain Kwok\'s Space Empires Nova
One specific suggestion...
Ditch the solar sail (to be plausible, the movement gain needs to be related to the strength and direction of solar wind in a system) and instead consider an "Engine Overdrive" component. This would work by increasing the capacity of existing engines so providing extra movement but at the cost of engine damage (alternatively, give them higher supply consumption to simulate the extra resources needed to keep engines working).
This would provide the option of greater speed but with the downside of needing regular repairs (and the possibility of being caught flat-footed during this time).
This would then create a need for Hardened Engine Systems (Hardened Ion Engine, etc) containing more structure allowing them to be overdriven longer.
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February 29th, 2008, 08:09 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Captain Kwok\'s Space Empires Nova
Quote:
AstralWanderer said: consider an "Engine Overdrive" component. This would work by increasing the capacity of existing engines so providing extra movement but at the cost of engine damage (alternatively, give them higher supply consumption to simulate the extra resources needed to keep engines working).
This would provide the option of greater speed but with the downside of needing regular repairs (and the possibility of being caught flat-footed during this time).
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How would this be different from stock Emergency Propulsion?
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Cap'n Q
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February 29th, 2008, 09:04 AM
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Corporal
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Re: Captain Kwok\'s Space Empires Nova
Emergency Propulsion gives a once-off bonus and has no negative effects (aside from the space it uses).
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February 29th, 2008, 01:15 PM
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Corporal
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Join Date: Jul 2007
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Re: Captain Kwok\'s Space Empires Nova
Couldn't you put an emergency propulsion onto a repair ship and get extra movement for little cost?
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February 29th, 2008, 02:32 PM
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Sergeant
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Re: Captain Kwok\'s Space Empires Nova
Engine wear seems like an interesting concept, but just adds needless complication when you already have the movement, capacity and supply concerns.
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February 29th, 2008, 06:37 PM
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Private
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Join Date: May 2007
Location: France
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Re: Captain Kwok\'s Space Empires Nova
As a variante , I think "engines-pack structuration", you can consider that placing the engine to have all the output gas/matter/whatever together can be used as a massive afterburner...
this can be a good replacement for solar sail, which normally is dependend of solar wind
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