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  #1  
Old February 29th, 2008, 10:47 AM

BesucherXia BesucherXia is offline
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Default Re: OT, Stardock\'s MOM influenced game news

Hmmm... a really good news.

But I am among the people, who have been disappointed and losing faith for stardock.

Just look at this tread to follow up the "newest schedule" for Galciv2 exp2 beta patch. Just hope they would not break words this time...
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Old February 29th, 2008, 12:01 PM
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Default Re: OT, Stardock\'s MOM influenced game news

Oh who cares D: I'd rather a developer take a billion years to make a good product then rush it out the door. You can't have it both ways.

Look at Blizzard. They're constantly pushing products back, but everything they touch turns into gold.

I have a friend in the IT industry in Washington DC who works for a defense contractor. His saying is this. It can't be fast, cheap, and quality. You have to sacrifice somewhere.

Jazzepi
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Old February 29th, 2008, 12:15 PM
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Default Re: OT, Stardock\'s MOM influenced game news

You got me drooling at the topics name...
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Old February 29th, 2008, 01:15 PM
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Default Re: OT, Stardock\'s MOM influenced game news

I am waiting on Spore and Fallout 3.
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Old February 29th, 2008, 01:48 PM
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Default Re: OT, Stardock\'s MOM influenced game news

Simultaneous turns in multiplayer? Massive battles, creatures that can wipe out whole armies? Choosing between powerful troops and a powerful initial character? Sounds like it's been influenced by something other that MoM to me. The only thing I've been concerned about since the beginning is the tactical combat mode. I have to assume this has the option to be modeled or automated a la Space Empires 3, and hope that it's done well. I'd hate to feel obligated to play each and every battle tactically just because the model doesn't favor my favorite heroes. I prefer the "script well, hope for the best" way.
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Old February 29th, 2008, 02:39 PM
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Default Re: OT, Stardock\'s MOM influenced game news

Quote:
Morkilus said:
Simultaneous turns in multiplayer? Massive battles, creatures that can wipe out whole armies? Choosing between powerful troops and a powerful initial character? Sounds like it's been influenced by something other that MoM to me. The only thing I've been concerned about since the beginning is the tactical combat mode. I have to assume this has the option to be modeled or automated a la Space Empires 3, and hope that it's done well. I'd hate to feel obligated to play each and every battle tactically just because the model doesn't favor my favorite heroes. I prefer the "script well, hope for the best" way.
This might be my fault...

My email transactions with one of the stardock developers revealed very promising features planned for this upcoming game. I emailed a list of 8 different important game features back during August_2007, the response I recieved indicated these were already working in the game or were planned to be ready for the final release. One of the eight features I requested was an option for "custom AI scripting"... allowing the AI to become stronger, unique, etc., as members of the community improve/change one of the personality types, which has been highly successful for other games with this option. Multiple AI personalities which can be improved by the community would be a great step forward. Ideally new personalities could be added and the "option" for each AI to have a randomly selected personality.

I knew Stardock was already using ideas from MoM... so I also suggested reviewing 3 other successful stable games:
A) Heroes_3 Complete
B) Dominions_3
C) Age_of_Wonders_ShadowMagic

Then about 2 months later Stardock was actually advertising for Dominions_3 which is bought at Shrapnelgames, so they returned the favor and advertised for Stardock games.

Needless to say... I'm also very excited with Stardocks upcoming fantasy game expected for release during 2009.
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