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February 29th, 2008, 04:57 PM
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Sergeant
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Join Date: Feb 2008
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Re: Golems: how do I make them work?
Thanks for the replies guys, this is great advice. Indeed, my mistake was that I tried to use my golems for pretty much all the purposes Micah listed I shouldn't be using them for
But now that I've started to use them as raiders of lightly defended and hard to reach provinces they are working great! Can't wait to use them in mp.
As for the equipment, I hadn't realized,up until now, that marble armor gives additional protection as per stoneskin spell. I always viewed it as pretty sucktacular armor but obviously I was wrong. Very wrong. Heh.
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February 29th, 2008, 05:48 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Golems: how do I make them work?
Quote:
Zenzei said:
Thanks for the replies guys, this is great advice. Indeed, my mistake was that I tried to use my golems for pretty much all the purposes Micah listed I shouldn't be using them for 
But now that I've started to use them as raiders of lightly defended and hard to reach provinces they are working great! Can't wait to use them in mp.
As for the equipment, I hadn't realized,up until now, that marble armor gives additional protection as per stoneskin spell. I always viewed it as pretty sucktacular armor but obviously I was wrong. Very wrong. Heh.
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Marble armor is great! The nice part is that it effects your head as well as your chest, for a chest slot only item.
Jazzepi
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February 29th, 2008, 08:11 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Golems: how do I make them work?
Which is particularly useful on a skullcap wearing golem.
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March 4th, 2008, 06:42 AM
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General
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Join Date: Oct 2007
Location: Poland
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Re: Golems: how do I make them work?
Zenzei:
I use Golem in one newbie game and I can send you trn files after that game is finished, so you can check it out. It probably wouldnt survive long against really experienced players, but it is still fun thing  And you can use poison golem basis to avoid that problems.
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March 4th, 2008, 02:06 PM
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Sergeant
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Re: Golems: how do I make them work?
@Zeldor: I'm waiting for it. 
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March 4th, 2008, 02:38 PM
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Major General
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Join Date: Jan 2004
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Re: Golems: how do I make them work?
Quote:
Shovah32 said:
Which is particularly useful on a skullcap wearing golem.
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Completely agreed
Jazzepi
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March 4th, 2008, 03:07 PM
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Brigadier General
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Join Date: Oct 2006
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Re: Golems: how do I make them work?
My only problem with marble armour golems is that they pretty much need a frost brand. Its nice and all, but I personally prefer shadow brands.
Also, consider a crystal coin on your golem if you don't have a big weakness that you need a misc slot to cover. It can either free up his headslot for something else(horror helm ect) or give him a helpful boost in astral magic that stacks with the skullcap to reduce the fatigue from his buff casting and give him slightly more protection from random enemy astral mages(who you should avoid like the plague, but nevermind).
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March 4th, 2008, 03:10 PM
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Major
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Re: Golems: how do I make them work?
boosters don't affect magic duel...
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March 4th, 2008, 03:44 PM
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Sergeant
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Join Date: Feb 2008
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Re: Golems: how do I make them work?
Quote:
Micah said:
boosters don't affect magic duel...
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Really? I find that quite strange. Is there some explanation for why boosters don't work or is it one of those things that just is?
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March 4th, 2008, 09:48 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Golems: how do I make them work?
Quote:
Micah said:
boosters don't affect magic duel...
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How many times are you going to prove me wrong today?
And I like double shielding thugs too. But I wouldn't go with charcoal and gleaming as that seems a little counter productive. Maybe charcoal and vine with boots of the behemoth...
And I don't think golems can get regeneration(feel free to correct me Micah), so antimagic and something else - I still like crystal coin. It makes buffing with astral shield more viable which works with the trampling golem. Amulet of resilence could take the place of a crystal coin in that case, and for a lower cost.
In the crystal coins defense, does allow a golem to take the odd role of a supporting caster if needed. Granted, a golem making nation should have plenty of teleportable mages handy, but that doesn't mean its still not helpful to have a golem who can teleport in and cast vortex of returning/will of the fates ect. The golem's also handy in this role because hes tougher than most astral mages, not that it matters in the case of vortex of returning.
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