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KermNelson said:
NTJedi … You have an opinion:
“anytime you play any game outside of the game rules for your benefit it's cheating”
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It's not an opinion... you are changing decided future results for the benefit of winning. Providing yourself an unfair advantage during the game against any opponents human or computer AI is cheating. Just because the AI opponents cannot complain against cheating actions doesn't mean the cheating actions don't exist.
Heck based on your fantasy opinions it's impossible to cheat in a singleplayer game.

LOL
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KermNelson said:
I disagree. I have another opinion:
“If you argue that mods are allowed by game code and therefore not cheating, then since manual saves are allowed by game code they too are not cheating.”
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Manual saves can be done for any PC_game, how those save games are used determine whether it's cheating. Mods can be used within the game, but how those mods are used determine whether or not it's cheating.
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KermNelson said:
I believe I am playing the game within the gamecode because the game allows it and therefore it can not be cheating the game.
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You could also play darts and get a bullseye every single time by not throwing the darts and just pushing the dart into the bullseye. In your fantasy opinion world you would fall asleep at night believing you're one great dart player... when in reality you are only fooling yourself.
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KermNelson said:
As I’ve already stated I don’t believe I can cheat a machine – an inanimate object.
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Just because you're playing against a machine doesn't mean it's not possible to cheat. Your opponents may be computer code yet they are still opponents. To make a game even more difficult for an already disadvantage AI opponent is just pathetic.
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KermNelson said:
(Illwinter is obviously aware that players have developed a save/reload workarounds and I’m not aware that they have discouraged them nor am I aware that players are in anyway breaching their EULA by doing the workaround.)
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The save/reload option has been discussed for many years... and the reload option remains left out. If Illwinter felt it was necessary they would have included it.
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KermNelson said:
If however I was in multiplayer with other humans where the expectation was that there would be no hidden manipulation of the game and I did do hidden manipulation then I feel I would be cheating the players but the game is simply code that I’d figured out how to manipulate. The key difference is the effect of my actions on other beings not my actions with the machine.
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I see another point you are missing... when someone is cheating whether it's against other human players or against AI opponents they are not only being UNFAIR to their opponents but they are also lying to themselves on the actual skills of their gameplay. Unfortunately many of these individuals continue to cheat because they cannot face losing.
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KermNelson said:
If I choose to save and reload a game to improve my results that is what I’m doing I don't consider it cheating. I consider it trial and error testing to determine the best strategy without wasting massive amounts of time in replaying a game to a similar point.
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Well if that's true then why don't you try my suggestion. For your next 10 games of each PC_game use the save/reload to change the future anytime you win a major battle. This way you can find the best strategy for making a recovery after major losses and/or important commanders/mages. I'm sure you've spent the last 25 years finding the fastest winning strategy... so it's time you find the best way to recover after major losses.
Hmmm... something tells me you couldn't stomach such a learning strategy.
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KermNelson said: The game I am playing in single player mode exists solely for my purposes. Neither my computer nor the game's software is any form of life or being and until AI’s approach human complexity and start to develop and roughly “think” for themselves they have no rights to being-personhood. I can not cheat them. Once we feel/sense/believe they become beings then we can attempt to interact with them responsibly.
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Your actions of using a save/reload to change an already decided future provides you a PERMANENT CONTINOUS UNFAIR ADVANTAGE.
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KermNelson said:
As for your opinion on what I think of mods, like the rest of this discussion you seem to think your opinion has some greater significance: it doesn’t to me. It is simply your opinion. I’ve been playing games since I bought my own Apple II+ in the early 80’s and I’ve been enjoying many companies’ mods including Illwinter’s Dom3 modding ability.
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If you were so true to the save/reload option for the purpose of strategic reasons then you would have been using the save/reload for the opposite method of improving your strategy after major losses. Unfortunately the save/reload you use during games is to provide you the constant victory or more importantly the way to avoid facing a loss.
I've been playing PC_games longer then you and surprised even at your age you would use the save/reload just to win games and then try and hide it by saying it's for strategic reasons. If it was for strategic reasons then you would be using the save/reload in the opposite manor I've described earlier.
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KermNelson said:
Much like a book the author writes the gamecode but the user (as long as they don’t break the license) uses the game how they want to - enjoying it.
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Much like a book the reader can read the last ten pages or google the internet to discover the secret killer or answer to the riddles... but in your world this is just a strategic method to save time.
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KermNelson said:
I consider Mod friendly code simply a wise thing to do to allow creative players to get greater enjoyment out of the game. I think it gives some players further incentive to buy the game and therefore leads to greater game sales. It also creates a positive feedback loop including players’ creative feedback to the developers.
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Yes, mods are a great tool... like any other tool they can be used to provide an unfair advantage if used incorrectly.
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KermNelson said:
BTW I’ve never save/reloaded in Dom3 it’s too much bother. If I had not realized I could Mod the game to make my learning curve easier and more enjoyable to me I simply would not have bought the game. I play the game to enjoy exploring and learning how the game plays. I’ve found I like games with cheat codes and games that I can Mod. I know I am strengthening my position relative to the AI but it doesn’t bother me one bit.
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I actually do the opposite and using map edit commands make the computer opponents significantly stronger. Instead of fighting a tiger from the local zoo(default_game)... I'm fighting a prehistoric sabre tooth tiger.
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KermNelson said:
Games are created with AI difficulty settings precisely to allow players to choose how hard a learning curve they experience. I simply prefer to have the AI play consistently and increase my starting strength to decrease the learning curve and enjoy the learning process.
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Mods actually aren't needed even for the worst players. Simply play a very large map requiring 40% of the victory points, choose land nations for AI opponents(not ERMOR, Atlantis or Argatha), human plays a water nation, map has 40% water with no lakes and set AI difficulty on easy. No mods needed and a very easy game for the human player.