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  #1  
Old March 1st, 2008, 06:29 AM
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Default Re: OT, Stardock\'s MOM influenced game news

According to what I know so far (from browsing the GalCiv forums, MOM2 rally point and AOW forums) and according to Stardock's legacy (Developer of MS Win. Desktop utils.) I highly doubt they'll make a Linux version of the game. I think they might consider that if they discern that its a very much wanted feature by the fans.

I've read somewhere a comment by Brad implying the new game will use DX and will be compatible with v. 10 and also older versions.
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Old March 3rd, 2008, 06:41 AM
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Default Re: OT, Stardock\'s MOM influenced game news

btw, someone heard something about this turn based fantasy game: "Fantasy Wars"?
http://www.fantasywars-thegame.com/index_uk.html
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  #3  
Old March 3rd, 2008, 06:51 AM
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Default Re: OT, Stardock\'s MOM influenced game news

I've read several reviews of this game. It looks to be quite a generic orcs/humans/elves games. From what I've read about the races they seem to be balanced using the common, yet much hated by me, method of equalizing.

For me, I think I'll wait until I find this game in a bargain bin and play a bit with it but I don't expect to have it really capture my interest.

The game graphics are solid and quite up to date but then again in a TBS game graphics are, at best, a secondary consideration for me
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Old March 3rd, 2008, 07:00 AM

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Default Re: OT, Stardock\'s MOM influenced game news

FantasyWars should at least win some award for the number of typos on its front page.
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Old March 3rd, 2008, 08:27 AM
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Default Re: OT, Stardock\'s MOM influenced game news

Quote:
llamabeast said:
FantasyWars should at least win some award for the number of typos on its front page.
It's a joint venture of french and russian companies, it seems, what do you expect?
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  #6  
Old March 3rd, 2008, 08:54 AM
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Default Re: OT, Stardock\'s MOM influenced game news

Quote:
WraithLord said:
From what I've read about the races they seem to be balanced using the common, yet much hated by me, method of equalizing.
Gah! Damn balance.
I like my (strategy) games unbalanced thank you very much!
For example, part of the charm of HoMM2 for me is that there are weak, normal and strong factions, so you can choose what type of game you are going to play.
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Old March 3rd, 2008, 09:26 AM
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Default Re: OT, Stardock\'s MOM influenced game news

I can't stress enough how much I agree with you.

I'm not sure how many ppl are are familiar with AOW and AOW-SM. I found AOW not to be particularly balanced yet the races felt unique. On AOW-SM I felt as if the devs. have chosen a shortcut for balancing many more races than the original had by equalizing them, the result was extremely boring and repetitive.
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Old March 3rd, 2008, 11:32 AM
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Default Re: OT, Stardock\'s MOM influenced game news

I don´t see the point in unbalanced races.
Just move the slider of difficulty setting if you want a challenge.
In AOWSM you can start with a Pioneer only while AIs start with that and a town. Choose few heroes and nodes.
Anyways, Halfling are pretty weak in both installations. While draconians are dull and powerful, orcs are powerful too.
AOW:SM is like AOW2 but improved, overall better.
I find so annoying the sounds of the shadow world that I play my random maps without shadow.
Almost as annoying as the elephants and female sounds of Dom3.
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Old March 3rd, 2008, 12:03 PM
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Default Re: OT, Stardock\'s MOM influenced game news

To simplify things with an example, Torin, not aiming for balance can improve the thematic feel for game regardless of difficulty because:
(completely fictional example)
It is much more thematic that 1 elf can kill 10 halflings, rather than elves and halflings having identical stats but the AIs having 10x as many elves.
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Old March 3rd, 2008, 12:04 PM
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Default Re: OT, Stardock\'s MOM influenced game news

For the female and elephant sounds, see the soundpack thread in the maps and mods forum. For me, AoW2 and AoW:SM were rather bleh. Never did play AoW:SM a lot. Compared to AoW1 they sucked. Some graphics were prettier and some mechanics changed, but the spirit just wasn't there the same way it was in the original.
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