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March 2nd, 2008, 02:28 AM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
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Re: Acouchi - MA game for new players (full)
All,
As I posted earlier, I do not think we should delay turns for any reason. Every SE4 game I played died when people started asking for delayed turns. It saps the fun.
I did not ask for delays this time, I arranged a sub. He did not do well, so ermor staled. Tough for me, but oh well.
Again, any time there is a request for a delay, I will vote against it, even if it is myself!
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March 2nd, 2008, 03:32 AM
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BANNED USER
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Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
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Re: Acouchi - MA game for new players (full)
I, for one, didn't mind a slow turn (48 hour turn) weekend. It is getting around the time where many games would be considering a 48 hour timer anyway.
That being said, is anyone wanting to lengthen the hosting interval? or is everyone fine?
I actually may be wanting to soon. It is taking more time to think about and do my turns, and with school I may be wanting a 48 hour timer. But I'm OK as of right now.
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March 2nd, 2008, 07:18 AM
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Private
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Join Date: Jan 2004
Posts: 48
Thanks: 2
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Re: Acouchi - MA game for new players (full)
I am fine with the 24h timer.
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March 2nd, 2008, 08:25 AM
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Sergeant
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Join Date: Feb 2008
Location: sweden
Posts: 249
Thanks: 15
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Re: Acouchi - MA game for new players (full)
Well I´m back now, playing my turn right now. I did not expect you to wait so long for me but I am grateful.
Otherwise I think we could stay with 24h for the time being, I still take less than 20 min to play a turn.
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March 2nd, 2008, 08:41 AM
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Corporal
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Join Date: Jan 2008
Location: Germany
Posts: 78
Thanks: 23
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Re: Acouchi - MA game for new players (full)
I would like to keep the 24h clock for a while longer.
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March 2nd, 2008, 01:33 PM
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Corporal
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Join Date: Feb 2008
Posts: 167
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Re: Acouchi - MA game for new players (full)
I too am for the 24h clock (though I certainly take my time with my turns).
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March 12th, 2008, 06:52 AM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
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Re: Acouchi - MA game for new players (full)
Hey, who served up all the calamari? Surely if you kill the pretender at the top of the chart you have earned the right to brag. It wasn’t me, I have been too busy stepping on spiders who wouldn’t stay on their side of the river…
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March 12th, 2008, 08:34 AM
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Corporal
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Join Date: Jan 2008
Location: Germany
Posts: 78
Thanks: 23
Thanked 6 Times in 4 Posts
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Re: Acouchi - MA game for new players (full)
sorry, double post...
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March 12th, 2008, 08:35 AM
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Corporal
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Join Date: Jan 2008
Location: Germany
Posts: 78
Thanks: 23
Thanked 6 Times in 4 Posts
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Re: Acouchi - MA game for new players (full)
Sadly, Toby the Kraken gave in to his nightmares and was davoured by a Horror. But never fear, the one true God is not gone for good!
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March 2nd, 2008, 02:40 PM
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Captain
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Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
Thanks: 144
Thanked 40 Times in 36 Posts
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Re: Acouchi - MA game for new players (full)
I'm good with the 24HR.
On another note I'm certainly learning a lot. MP is vastly more exciting than SP. In SP one can just mass PD in a province and the AI will break itself against it turn after turn.
Many of us have benefited from neighbors going AI or being next to the player having an early dominion death. I'm guessing soon alliances will be chosen (and second guessed) and research choices and battle scripts will win or lose the day. What a game.
-SSJ
Edit: fixed "speling misteakes"
__________________
"I think, therefore I am" - René Descartes
"I yam what I yam" - Popeye
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