|
|
|
 |

March 3rd, 2008, 08:54 AM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Looking for 4 modders for fun project
.zip! It's the only one everyone knows how to open.
Personally I think Middle Eastern would be awesome, and I'd look forward to playing it. Overrun Rome sounds interesting too.
|

March 3rd, 2008, 10:45 AM
|
Corporal
|
|
Join Date: Jun 2007
Posts: 181
Thanks: 2
Thanked 12 Times in 8 Posts
|
|
Re: Looking for 4 modders for fun project
We could make one point of the compas for every element ...
Like:
-From the weather-racked mountains in the north comes the Iron tribe praising the pretender's earth-aspect.
-From the hot deserts in the south comes the normadic fire tribe.
-From the open, barren plains in the east comes the wind cult.
-From the costs of the west comes the water-tribe.
Yes, I allready said, I'm a hemispheroist. The directions can be shuffled, if you prefer a hot north or something.
I just "researched" pre-roman Spain ... gods, they were unlucky basicly some guys that do bronze but then just get one cultural hit after another: Celts, Phoenicians, Carthaginians, Greeks - everybody migrated over the Iberian peninsula, even before Rome sucked them in.
|

March 3rd, 2008, 03:50 PM
|
 |
Major General
|
|
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
|
|
Re: Looking for 4 modders for fun project
The Iberian theme would be fine with me. I just finished reading "The Story of Spain", "Comrades" and "The Quest for El Cid" for my Spanish history class, and I read "The Basque History of the World. The first book really goes into depth about pre-Roman, the Basque book touches on it only a little, but redeems itself by being filled with Basque folklore.
I eventually planned to do an Iberian themed nation going by the name "Ebro" with the following influences:
Lusitania, Basque, Carthaginian, Greek, Roman, and Tarsis.
Either theme is fine with me, and I am pretty sure no one has really dove into doing Middle Eastern graphics too much, so it is not too late to set a new course.
Keep in mind we are under no deadline here, so we do not need to set time limits for the various phases of the mod.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
|

March 3rd, 2008, 07:37 PM
|
 |
Sergeant
|
|
Join Date: Dec 2003
Location: New York City
Posts: 340
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: Looking for 4 modders for fun project
I'm fine with Iberian theme, and am glad everyone so far is pleased with it. Any objections?
@llamabeast: If you want I'd be willing to work on a middle-eastern nation. Perhaps a joint effort on both our parts, or I could get to it eventually on my own. Something Elamite, Sumerian, Akkadian, Assyrian, Parthian, for Early Era maybe? (or something more Persian for middle era)
I'd also be interested in perhaps something Kush/Nubian or Proto-Ethiopian for Early Era.
Or middle era, Kushan or Satavahana or something else Indian that's not monkey based. We could definitely have some fun with katars and patas.
Or to go back to late era, possibly Turkish Jannisary armies.
(as you can tell, I'd be interested in almost anything, though I don't actually have the time to explore anything more than a small fraction of what interests me)
@Foodstamp:
I understand that there is no real deadline, but IMHO setting goals and having at least a bit of pressure helps.
|

March 4th, 2008, 01:37 AM
|
Corporal
|
|
Join Date: Jun 2007
Posts: 181
Thanks: 2
Thanked 12 Times in 8 Posts
|
|
Re: Looking for 4 modders for fun project
Huh, did I propose that? Was somewhat unintentionally.
My objection is, that there is no real suggestion yet. That should be at least minimally worked out before we decide this. Like: How does this fit together wit the 4-Elements theme???
You know, this is no history, we don't have to stick so striktly to something that really existed. Plus, we should in any case go so far away from earth-history, that this nation can be played on any map.
But now that we are at it, I think the myth of Atlantis (the sunken city, not creatures that breath underwater) is based on that backround.
So, this idea followed, We'd have a metropolis of merchants that is lately invaded by:
- Refugies from Marverni, after they got pushed away by Ulm.
- People of an unknown nation that lost their land to the sea.
- Two groups from Arcoscephale: One following the flow of gold on the trade routes,
- and one coming with more military preasure to stop their trading influence.
Sadly, I see neither air nor fire in "Arcos merchants/military expeditionists". We could easily redirect this to C'tis, however, if you don't mind lizards.  Then the Native population could take the Air-Part, or something.
So, now is your part. I'd like to read counter-offers, modifications, clarifications, so that we can then vote on the best concept-design.
|

March 4th, 2008, 10:40 PM
|
Second Lieutenant
|
|
Join Date: Dec 2005
Location: Everywhere
Posts: 495
Thanks: 0
Thanked 13 Times in 1 Post
|
|
Re: Looking for 4 modders for fun project
Putting my work on this on hold until we have a definite theme, then. I can work with pretty much any restrictions, although if we deviate from humans I will have to redraw some stuff.
I'm not sure, did I originally propose the mid-eastern thing?
Has anyone any familiarity with the history of Alexandria? That is the most cosmopolitan ancient city I can think of.
__________________
Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.
|

March 5th, 2008, 09:16 AM
|
Corporal
|
|
Join Date: Jun 2007
Posts: 181
Thanks: 2
Thanked 12 Times in 8 Posts
|
|
Re: Looking for 4 modders for fun project
Okay, I feel a bit like stepping on foodstamps toes, but now I sum up some concepts (Me likes project management).
-"Bazaar of Wonders":
A big 1001 Nights-flavor city, ruled by the King (King would be correct but Caliph/Sultan could sound okay and differentiate against the other nations) and 4 contestant guilds representing the diffrent elements.
-"Contesting Tribes":
4 long time seperate/contesting states (like early Greek city-states) each with an own rulership and elemental focus build a united city to praise their new common pretender.
-"Migrations":
A world-open, independant traiding city finds itself overflooded by 3 to 4 Early-Era nations that each happen to have a diffrent elemental focus by accident.
So, 24 hours for other settings. Suggestions must include a hint on it's flavor backround and how the 4 elements fit into this.
Beside this, ~48 hours to give your votes.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|