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				March 6th, 2008, 01:39 PM
			
			
			
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 Sergeant |  | 
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				 Casting flaming arrows 
 Hi all,
 In my last game, I played EA T'ien C'hi. I had tried several times to script Flaming Arrows, but could never get it to cast. Is there some limitation or trick I'm not aware of to make it work?
 
 I was casting it with a Celestial Master with a fire skill of 2. He was a communion master with 8+ slaves, which should give him +3 to all paths, correct? Which means he would have then had a fire skill of 5. He also had a pocketful of fire gems.
 
 Is there something in the above I am getting wrong or confused about? Probably so...
 
 Would really like to know how to make the arrows work. Thanks, guys...
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				March 6th, 2008, 01:44 PM
			
			
			
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 Captain |  | 
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				 Re: Casting flaming arrows 
 Hum strange. 
 Did he cast communion master himself and flaming arrows in round 2 or had a crystal matrix and casted FA in round 1 ?
 
 If he had a crystal matrix and the slaves used the spell communion slave he must be after them in the commanders list to have the bonus levels in round one.
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				March 6th, 2008, 02:03 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Casting flaming arrows 
 The computer will often refuse to cast spells costing gems if it considers the opposition too feeble.
 Also, are you sure the communion slaves were casting Communions Slave or had Slave Matrixes?
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				March 6th, 2008, 05:04 PM
			
			
			
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 Private |  | 
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				 Re: Casting flaming arrows 
 As another (relative) beginner and fellow Texan I can tell you that flaming arrows works fine - I am using it as Marignon with my masses of crossbowmen in an epic struggle with the dark Ermorian legions.
 It's got to be a problem with communion - maybe try a test with another spell above the caster's native ability?
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				March 6th, 2008, 06:52 PM
			
			
			
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 Corporal |  | 
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				 Re: Casting flaming arrows 
 I'm also a relative beginner and I've noticed that fire arrows seem to be used all the time. Why? Are they a game changing strategy or just something that gives you an extra edge? I'm playing Marignon in MP and not using fire arrows partly to be different but mostly because I'm scared of keeping track of all those fire gems. |  
	
		
	
	
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				March 6th, 2008, 06:56 PM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Casting flaming arrows 
 Fire arrows means extra damage (and stun damage from the fire) + armor piercing. The most common way to stop ordinary arrows is with armor and shields. So that is a good reason to use the spell. |  
	
		
	
	
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				March 6th, 2008, 07:50 PM
			
			
			
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				 Re: Casting flaming arrows 
 Dedas means to say (ott) that for archer heavy nations they are a game changing strategy (and if you have mages that can cast it to start with it's usually the first thing to research to). And if you have any archers at all they will give you an extra edge. 
				__________________ 
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New and different undead nation? Try Souls of Shiar . Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map Gang Wars .
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				March 6th, 2008, 10:52 PM
			
			
			
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				 Re: Casting flaming arrows 
 He's casting communion master himself, and the other celestial masters are casting communion slave (ie, no matrixes). He's trying to do it in Round 2, the order of spells is something like:
 Communion Master - Flaming Arrows - Pillar of Fire - Pillar of Fire - Pillar of Fire - Cast spells
 
 Perhaps this is the key? "The computer will often refuse to cast spells costing gems if it considers the opposition too feeble." - K
 
 I have probably close to 150 archers in that one battle group. Is there a limitation on the number of archers you can cast with it? a balancing thing?
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				March 7th, 2008, 12:28 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: Casting flaming arrows 
 
	Quote: 
	
		| Thrawn said: He's casting communion master himself, and the other celestial masters are casting communion slave (ie, no matrixes). He's trying to do it in Round 2, the order of spells is something like:
 
 Communion Master - Flaming Arrows - Pillar of Fire - Pillar of Fire - Pillar of Fire - Cast spells
 
 Perhaps this is the key? "The computer will often refuse to cast spells costing gems if it considers the opposition too feeble." - K
 
 I have probably close to 150 archers in that one battle group. Is there a limitation on the number of archers you can cast with it? a balancing thing?
 
 |  Ok, cast Communion Master on turn 2, then cast Flaming Arrows on turn 3.  This is because any mage that casts Communion Master MUST cast it after the guys casting Communion Slave if you want your Master to get the effect (you can do this in a single turn if the Communion Master mage is below your slaves on your army screen).
 
Second, the computer won't cast Flaming Arrows if your enemy is very weak.  So, if you have 150 troops and the enemy you are fighting has like 20 troops, the chances are good that your mages won't cast any spells costing gems.
			
			
			
			
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				March 7th, 2008, 12:56 AM
			
			
			
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 Sergeant |  | 
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				 Re: Casting flaming arrows 
 >This is because any mage that casts Communion Master MUST >cast it after the guys casting Communion Slave  
>if you want your Master to get the effect 
 
Wow. NEVER knew that, and I had been playing with communions for awhile. Wonder how many times I had a bunch of slaves, but no real master?    Thanks guys, really appreciate it... |  
	
		
	
	
	
	
	
	
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