.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old March 6th, 2008, 07:00 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Halt Heretic - Opinions

They are not supposed to be elites, just armored.
__________________
www.illwinter.com
Reply With Quote
  #2  
Old March 6th, 2008, 07:10 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Halt Heretic - Opinions

I understand that's the current state.
It was a justification for making them a little better, besides the armor. Along the lines of "Don't waste the good armor on the regular troops."

Can't wait to try out the new version.

Thanks
Reply With Quote
  #3  
Old March 6th, 2008, 07:18 PM

CUnknown CUnknown is offline
Captain
 
Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
CUnknown is on a distinguished road
Default Re: Halt Heretic - Opinions

It sort of puts the black plates on an elite-ish level, for heavy inf, though.

I'd like to see the results of the heavy inf comparison tests with the new black plates. Black plates v an equal gold value of principes, for example. I bet black plates would do significantly better now.
Reply With Quote
  #4  
Old March 6th, 2008, 07:23 PM

ComTrav ComTrav is offline
Corporal
 
Join Date: Feb 2008
Posts: 121
Thanks: 0
Thanked 0 Times in 0 Posts
ComTrav is on a distinguished road
Default Re: Halt Heretic - Opinions

It should be pointed out that Ulm now has a level-2 priest and can now actually cast Sermon of Courage, so the morale issue is much less of a problem.

I'm a little surprised Priest Smiths don't get any randoms, though. The sacred researcher and stronger Iron Darts/Blizzard are nice options to have, but to get the random picks for forging you need to build lots of Master Smiths. (From the description it also sounds like the Priest Smiths don't share the immunity to Drain.) It's nice, though, to have capital-only units worth getting.

Inevitable question: Black Lord vs. Lord Guardian for early game thug.(All this cheap forging needs to be put on SOMETHING, right, sinces its a big part of Ulm you'd prolly want to get them into action before powerful summons are available.)
Reply With Quote
  #5  
Old March 6th, 2008, 07:48 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Halt Heretic - Opinions

Ulm's level 2 priest is cap only and competes with their best researcher, who is actually drain immune, the Smith Priest. I don't see people actually building them and using them for sermons.
Reply With Quote
  #6  
Old March 6th, 2008, 08:19 PM
B0rsuk's Avatar

B0rsuk B0rsuk is offline
Second Lieutenant
 
Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
Thanks: 0
Thanked 15 Times in 4 Posts
B0rsuk is on a distinguished road
Default Re: Halt Heretic - Opinions

Some thoughts:

Iron Darts/Blizzard are EH spells. If you make a prophet out of an earth mage, he or she will be able to cast Iron Darts and Blizzard. For example, you could prophetize a witch and have her cast Eagle Eyes for +5 Precision bonus. It should be nice for non-area spells.

Priest Smith has only 15 leadership instead of 45, and only 9 MR ! Not counting randoms, Priest Smith has the same paths as ordinary smith, and spellcasters tend to have very good MR. What's wrong here ?

Siege Engineer, Smith, Priest Smith have 10 HP, but all other Ulmish commanders have at least 12 HP. This includes black priests, who spend their time looking important instead of heavy physical work or warfare !!

Ghoul Guardians don't have castle defence bonus. Intended ? It may have been this way earlier.
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
Reply With Quote
  #7  
Old March 7th, 2008, 02:54 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Halt Heretic - Opinions

Priest smiths are going to get some modifications in the next patch. Personally, I wish the master smith had a 15% or 20random instead of 10%.

The reason why the priest smith has no randoms is that they are basically washouts or failures who are trying to get more importance by latching on to the Order of the Iron Faith. That's the interpretation I make from the various descriptions anyway.
Reply With Quote
  #8  
Old March 7th, 2008, 03:23 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Halt Heretic - Opinions

One question I'm wondering about is whether Bane of Heresy (the aoe effect from Black Halberds) should be "strength of wielder not added"? Because 15 AP damage without strength added is not going to cause a whole lot of fatigue to anything with even half decent armor. Upping the stun damage to 20 AP would make it more useful but still not overkill. Of course, since there are three guardians per square and if all three hit the same enemy square, it adds up fast.

Opinions?
Reply With Quote
  #9  
Old March 7th, 2008, 06:01 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Halt Heretic - Opinions

I just did a test of 8 Black Halberds against 9 W9F9 jaguars. The halberds won easily. They seem pretty effective, some of the jaguars were knocked out almost immediately.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #10  
Old March 7th, 2008, 01:53 PM

johan osterman johan osterman is offline
Captain
 
Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
johan osterman is on a distinguished road
Default Re: Halt Heretic - Opinions

Quote:
Edi said:
One question I'm wondering about is whether Bane of Heresy (the aoe effect from Black Halberds) should be "strength of wielder not added"? Because 15 AP damage without strength added is not going to cause a whole lot of fatigue to anything with even half decent armor. Upping the stun damage to 20 AP would make it more useful but still not overkill. Of course, since there are three guardians per square and if all three hit the same enemy square, it adds up fast.

Opinions?
As the fatigue increases the targets will lose attack and defense and will get the occasional armour piercing hit though. So the halberds will dish out considerable more normal damage vs sacreds than they did before, and take less themselves, as well as possibly eventually knock them unconscious.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:17 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.