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  #1  
Old March 1st, 2004, 05:40 PM
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Wardad Wardad is offline
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Default Re: Satellites and multiple targets

Bump

So, I wonder if the patches change anything?

[ March 01, 2004, 15:47: Message edited by: Wardad ]
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Old March 2nd, 2004, 05:35 AM
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Default Re: Satellites and multiple targets

Wardad said:
Quote:
IN EVERY TEST THE SHIPS MOVED AND FIRED FIRST.
I often use med. sats (small sats aren't worth a bucket of space) in large numbers and at warp point defense they always fire first for me. As long as there are targets in range.

But many times a large number of my sats don't fire at all! Now I know why. Guess I'll need about 20 different sat designs.
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Old March 2nd, 2004, 06:57 AM
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Default Re: Satellites and multiple targets

Quote:
Originally posted by Wardad:
I tested SATs with seekers next. Hot seat tactical-auto and strategic.
Strategic is different from tactical-auto. DEFENDERS FIRED FIRST IN STRATEGIC COMBAT.

I am now looking only at Strategic Combat with replay.
My later correction...
Simulater or Tactical-auto or Simultaneous (PBW) combat modes give the different results.
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Old March 2nd, 2004, 05:21 PM
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Default Re: Satellites and multiple targets

Sorry for dumb question, but does this mean that Mulitiplex tracking device on satellites is useless? And what about weapon platforms?
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Old March 2nd, 2004, 06:54 PM
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Default Re: Satellites and multiple targets

Weapon platforms have a built in (hard-coded) multiplex tracking of 10. That means that each individidual platform can fire at at most 10 targets. Should be more than sufficient, requiring no use of multi-plex tracking. They fire their weapons individually, unlike fighter stacks. Not sure about satellites though.
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