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March 7th, 2008, 04:48 PM
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Lieutenant Colonel
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Join Date: Nov 2006
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Re: LA Ermor\'s Dominion Change in 3.15...
Noone has said they should be boosted Foodstamp. (and yes, they were considered one of the LA powerhouses) We're just saying that IF the domkill adjustment hurts them too much, so they become in fact underpowered, they should be boosted in some other way, but the domkill adjustment should stay.
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March 7th, 2008, 05:00 PM
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Major General
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Re: LA Ermor\'s Dominion Change in 3.15...
This is from the victorious nations thread in the multiplayer forum.
Late (13)
Ermor: 4
R'lyeh: 2
Marignon: 2
Mictlan: 1
Argatha: 1
T'ien Chi: 1
Utgard: 1
Jomon: .5
Caelum: .5
Not to discount the player skill behind the nations, but the two freespawn nations make up almost 50% of the victories in MP LA games, Ermor accounts for almost 1/3rd of them alone.
Adjusting the domkill at the very least limits their diplomatic options and traditional gameplay options a little bit more. At the worst, it may bring them into line with other top tier nations. Chances are, they are still going to be the king of multiplayer and singleplayer LA play.
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March 7th, 2008, 09:24 PM
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First Lieutenant
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Re: LA Ermor\'s Dominion Change in 3.15...
I'm trying a game against a bunch of impossible AI's with LA Ermor right now.
If your dominion pushes beyond your empire you don't have enough gold to build temples to push your dominion out. When my fighting took my borders beyond my dominion for a while I actually started making enough money to temple reasonably.
My idea of a fix:
I would add two spells, one that creates a dark temple and one that creates a fortress and which need death gems. This would solve the basic problem of LA Ermor not being able to afford it's buildings without making it a gold-based nation.
I would also be inclined to prevent LA Ermor from getting random events that give troops that need upkeep.
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March 7th, 2008, 09:40 PM
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BANNED USER
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Join Date: Feb 2007
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Re: LA Ermor\'s Dominion Change in 3.15...
Hmm. We can already mod a death gems for a castle spell by altering the '60 red seconds' or whatever it's called blood spell.
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March 7th, 2008, 09:44 PM
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General
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Re: LA Ermor\'s Dominion Change in 3.15...
And there's the Earth spell too, Wizard's Tower.
Will any fortress type work to give Ermor castle-type freespawn? Or do they need an Ermorian Castle/Citadel?
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March 8th, 2008, 01:48 AM
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Sergeant
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Re: LA Ermor\'s Dominion Change in 3.15...
Quote:
vfb said:
Will any fortress type work to give Ermor castle-type freespawn? Or do they need an Ermorian Castle/Citadel?
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I'm pretty sure the answer is any fort will do. Also the idea of a death-based national fort spell for LA ermor sounds great.
Edit:
Perhaps it should be called... Tower of Infinte Bones
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March 8th, 2008, 02:04 AM
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General
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Join Date: Mar 2007
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Re: LA Ermor\'s Dominion Change in 3.15...
Sounds great for Ermor.
It would have to be expensive. Otherwise you're going to see at least one fort coming up each turn, instantly, if Ermor casts the Well. But if you start making it really expensive, it could be cheaper for Ermor just to cast a Wizard's Tower instead.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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March 8th, 2008, 06:55 AM
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National Security Advisor
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Re: LA Ermor\'s Dominion Change in 3.15...
Quote:
Loren said:
I would also be inclined to prevent LA Ermor from getting random events that give troops that need upkeep.
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Militia event has already been made rare, for everyone. Flagellants could still appear, and I think the Ermorian Cultist attack is also possible, but those aren't nearly as annoying as militia. The cultists can also potentially conquer low-pd enemy provinces, from which you get income.
Ermor might also want to use Arouse Hunger, other similar rituals or fliers to capture weakly-defended provinces far from its own dominion.
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March 8th, 2008, 09:08 AM
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Lieutenant General
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Re: LA Ermor\'s Dominion Change in 3.15...
I do not think ermor needs it really... maybe it would be somewhat more balanced if instead of building a temple + fort in every province you could only do it later.. after saving cash.. just like normal races
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March 8th, 2008, 10:28 AM
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Second Lieutenant
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Re: LA Ermor\'s Dominion Change in 3.15...
Correct me if I'm wrong, but LA Ermor doesn't even have any units to recruit, right ? Except for independents, who are going to die soon anyway. No units to recruit means no upkeep, so you can spend ALL your gold on temples and castles.
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