.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old March 7th, 2008, 06:59 PM

jscott jscott is offline
Private
 
Join Date: Feb 2008
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
jscott is on a distinguished road
Default Re: Why does the AI choose Death Scales all the time?

How do you use mapedit to change the AI's growth scales?
Reply With Quote
  #2  
Old March 7th, 2008, 07:04 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Why does the AI choose Death Scales all the ti

By forcing the AI to have a specific type of god, then you can set the scales.
Reply With Quote
  #3  
Old March 7th, 2008, 08:43 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Why does the AI choose Death Scales all the ti

#scale_chaos <nation nbr> <(-3)-3>
Forces the dominion scale of a nation to a value between
-3 and 3. Other scales that can be altered are lazy, cold,
death, unluck, unmagic. 3 means that the scale is fully
tipped to the right and -3 means it is fully tipped to the
left.

To give Marverni (nation 3) Growth 3, insert

#scale_death 3 -3 to the xyz.map file of the map you want to use. The modding pdf has more recent list of nations, if you can't find the one you are playing against from the map-editing pdf.
Reply With Quote
  #4  
Old March 7th, 2008, 11:54 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Why does the AI choose Death Scales all the ti

Quote:
Edi said:
By forcing the AI to have a specific type of god, then you can set the scales.
Actually the #god command is separate from the scale commands. The AI god will still be random when using the scale commands.

On a side note the #god command only works at the capital.
__________________
There can be only one.
Reply With Quote
  #5  
Old March 8th, 2008, 04:26 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Why does the AI choose Death Scales all the ti

Thanks for correcting me. I hadn't paid enough attention, so I didn't know that.
Reply With Quote
  #6  
Old March 10th, 2008, 10:24 PM

jscott jscott is offline
Private
 
Join Date: Feb 2008
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
jscott is on a distinguished road
Default Re: Why does the AI choose Death Scales all the ti

I'm still unclear.

So you are modifying individual maps to force the AI to have certain gods or certain scales or both?
Reply With Quote
  #7  
Old March 10th, 2008, 11:17 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Why does the AI choose Death Scales all the ti

Quote:
jscott said:
I'm still unclear.

So you are modifying individual maps to force the AI to have certain gods or certain scales or both?
If you read the map edit PDF it will explain how it's possible to provide the AI with one or more specific scales. The option also exists to provide the AI with a specific god... you could even place equipment on the AI pretender at the start of the game so it's less likely to die early or later equip poor items.

I'm hoping with DOM_4 the AI opponents will know how to effectively place sacred troops with priests for blessings.
__________________
There can be only one.
Reply With Quote
  #8  
Old March 11th, 2008, 01:05 AM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: Why does the AI choose Death Scales all the ti

Ah!
This must be the thread that Edi was talking about a few days ago.

For anyone who may be using RanDom &/or SemiRandom and was unaware, the latest versions are able to set random start locations and it is possible to create and add custom AI gods that will be assigned randomly. These custom gods can be given all manor of bonuses along the lines of what NT Jedi has been recommending. The AI opponents can simply receive beneficial scales, or give them bonuses such as magic items, extra starting sites, bodyguards, troops, etc.

I am currently working on a "god file" editor based on the functionality of the province editor to make creating custom god files easier. Hopefully when it is done, we will see an increase in the number of available custom AI pretender gods for the RanDom program. In the meantime, if you are comfortable adding gods to existing maps, you should have no problem creating custom gods for use by RanDom.

Following is a clip from an old post discussing this functionality:

Quote:

1. Map text color can now be set.
2. Random start distributions can be set.
3. God files can be added similar to the methods used for adding province files. At this point, I have only created 1-2 gods for each nation in EA with the exception of Tir na n'Og. Over time, I hope to have a variety for all nations of all eras, but I would really enjoy playing games with a variety of gods designed by other players.


Steps for setting up a game using custom gods:
1. Use RanDom to generate desired map (if one not already available).
2. Set SemiRand options within RanDom.
3. Hit "Semi Randomize" to execute the SemiRand settings.
4. Copy yourMapsName_SR.map from the SemiRandom directory to your dominions3/maps directory.
5. Start a new game in dom3, select the SR map. The only age available will be the one that was set in RanDom.
6. On the participants screen, hit <add new player> until it greys out. This is how many nations were "allowed" when start positions were generated. Note that this number may be less than numPlayers!
7. Select the human player's nation(s) from the available nations. (the others are AI nations). Do not select a nation that was set to AI in RanDom or you will crash Dominions!
8. Set or load human gods.
9. Adjust dom3 game settings.
10. Start game and boom. All set.

__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:53 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.