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  #1  
Old March 8th, 2008, 06:55 AM
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Default Re: LA Ermor\'s Dominion Change in 3.15...

Quote:
Loren said:
I would also be inclined to prevent LA Ermor from getting random events that give troops that need upkeep.
Militia event has already been made rare, for everyone. Flagellants could still appear, and I think the Ermorian Cultist attack is also possible, but those aren't nearly as annoying as militia. The cultists can also potentially conquer low-pd enemy provinces, from which you get income.

Ermor might also want to use Arouse Hunger, other similar rituals or fliers to capture weakly-defended provinces far from its own dominion.
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Old March 8th, 2008, 09:08 AM

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Default Re: LA Ermor\'s Dominion Change in 3.15...

I do not think ermor needs it really... maybe it would be somewhat more balanced if instead of building a temple + fort in every province you could only do it later.. after saving cash.. just like normal races
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Old March 8th, 2008, 10:28 AM
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Default Re: LA Ermor\'s Dominion Change in 3.15...

Correct me if I'm wrong, but LA Ermor doesn't even have any units to recruit, right ? Except for independents, who are going to die soon anyway. No units to recruit means no upkeep, so you can spend ALL your gold on temples and castles.
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Old March 8th, 2008, 10:41 AM

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Default Re: LA Ermor\'s Dominion Change in 3.15...

hmmm in my SP game (ok not as competative as MP and I'm no crack ermor player (was my first LA ermor game actuallY)) I was floating in cash really.

my conclusion:
If the change nerved Ermor a bit (and I guess it did a little) it was no more than deserved (I hope we all agree on this) and certainly not to much. So new spells to make them the nr 1 race again are not needed. They might be worse than dreamlands now.. maybe but are certainly better and 90% of the races in LA (or any age) so they are not in need of improvement.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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Old March 8th, 2008, 11:09 AM

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Default Re: LA Ermor\'s Dominion Change in 3.15...

Any fort will get you the improved longdead.
Playing around in SP, I've gotten them while sieging enemy forts in my dominion. I'm not sure that makes sense.
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  #6  
Old March 8th, 2008, 05:12 PM
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Default Re: LA Ermor\'s Dominion Change in 3.15...

I think the change is in place. It is thematic for Ermor as a death nation to bring, well, death to the living. More so, I'm surprised it took so long to introduce this fix, I was completely unaware of this glitch.

Besides, that's the way Ermor was in Dom and Dom-II and it was very powerful then. In-fact, it was so powerful that it was a common practice to gang up on Ermor.

The statistics of LA Ermor's MP victories suggest that this aspect of Ermor has not changed much. Its a power house and 1 vs. 1 it should be able to crush any "living" nation (meaning most LA nations).

Suggesting to further boost Ermor seem to me quite unreasonable.
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Old March 8th, 2008, 05:40 PM
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Default Re: LA Ermor\'s Dominion Change in 3.15...

As stated, the death dominion was restored to Dom2 levels, i.e. to where it should have been all along. It was an accidental oversight that led to the bug being introduced and as soon as KO noticed the problem in one of his own test games, it got whacked over the head with a weapon called Developer Keyboard, the Bane of Bugs.

The reason why it went so long unnoticed was probably people not paying enough attention to compare to Dom2. I know I've never played a single game with LA Ermor in Dom3. Played a few with Ashen Empire and Soul Gate in Dom2 and those killed the population off very, very fast.
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