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March 9th, 2008, 08:38 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Thanked 695 Times in 267 Posts
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Re: Vanilla Summon Costs
The most problematic summons are the various low to mid-level summons that cost 15 to 30 gems for 5 to 20 units that are essentially worthless. Many of those are nature summons, but others as well. The cost efficiency is so bad that you are always better off using those gems to forge items or distributing them among battle mages. You get more use out of them that way.
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March 9th, 2008, 10:00 AM
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Sergeant
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Join Date: Dec 2006
Location: Japan
Posts: 351
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Re: Vanilla Summon Costs
I play Agartha a lot, and because of that I like to use low level national summons they have in all ages.
But vanella summons? I am sure that I have used some but generally they seem somewhat wasteful. I do not build a lot of thugs generally, but I like to save my gems for mage item, mid game summons, and the big late game ones.
__________________
"Talk is cheap, but if it keeps your belly full and your grave empty it is worth more than gold." - Lords of Magic Manual.
"Luck is what others call skill when they have none." - Phelean Wolf
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March 9th, 2008, 10:02 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
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Re: Vanilla Summon Costs
Quote:
Edi said:
The most problematic summons are the various low to mid-level summons that cost 15 to 30 gems for 5 to 20 units that are essentially worthless. Many of those are nature summons, but others as well. The cost efficiency is so bad that you are always better off using those gems to forge items or distributing them among battle mages. You get more use out of them that way.
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This is exactly what I'm talking about D: They spells end up being so junky they're useless. I'd really like to see the spells retooled to be more useful. I think it'd be a lot more interesting to see T'ien Ch'i's soldiers supplemented with a contingent of ancestral ghosts, instead of just more of the same national troops as cannon fodder because the gems are just too valuable to waste on low ratio, low power, summons.
Jazzepi
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March 9th, 2008, 10:19 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
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Re: Vanilla Summon Costs
Yes, that is what I've always thought. All the serpent/drake spells for example - pure crap. Do anyone ever use them (besides from SP). Even the spell that is intended to strengthen them is bad (dragon master). I mean lv8 and 30 gems to get "not one but three" of them. What is up with that?
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March 9th, 2008, 10:39 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Vanilla Summon Costs
Well this is kinda my speciality area. If you go back to the old CBM thread you can see my analysis of various vanilla summons and suggestions to improve them in CBM.
Many, many summons are improved in CBM, though sometimes I think qm doesn't go far enough. Or at least as far as I would.
Summon animals in CBM is a hot spell though. It scales (quite a lot) and is cheap and in the right terrain you get some nice stuff. Just as an example.
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March 9th, 2008, 10:43 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
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Re: Vanilla Summon Costs
The CBM is a way to solve the issues of course, but I rather have an explanation by Kristoffer how he justifies the high costs. I mean doesn't he like animals? 
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March 9th, 2008, 12:09 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: Durham, NC
Posts: 509
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Re: Vanilla Summon Costs
I love animals. They're delicious!
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March 9th, 2008, 12:18 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
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Re: Vanilla Summon Costs
Summon beef cake.
Jazzepi
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March 9th, 2008, 12:35 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
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Re: Vanilla Summon Costs
Quote:
Dedas said:
The CBM is a way to solve the issues of course, but I rather have an explanation by Kristoffer how he justifies the high costs. I mean doesn't he like animals?
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It's a good question.
Compared to dom2, national army sizes you encounter in midgame have been multiplied by 3 or 4, and so battlefield wide dammage spells kill 3 or 4 times more troops when their cost is unchanged, lone SCs are perhaps a little less efficient but teams with thugs and mages are far better with the new morale system...
Only troops summons in most cases got no love at all (vine ogres had even their cost increased iirc) when gold allows to recruit far more regulars. It looks like a strange design decision in a game where half the rituals are troop summons.
(another one is not upgrading alchemy results, a gem should worth 30 or more gp with the devaluation of gold imo, I wonder if anyone uses gold alchemy out of extreme emergency, or the old trade price of 10 gold for a gem).
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March 9th, 2008, 12:39 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Vanilla Summon Costs
Even when playing Abysia with smoldercone and a ridiculous amount of gems, I never alchemized. It's just not worth it.
Jazzepi
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