.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old March 9th, 2008, 12:39 PM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Vanilla Summon Costs

Even when playing Abysia with smoldercone and a ridiculous amount of gems, I never alchemized. It's just not worth it.

Jazzepi
Reply With Quote
  #2  
Old March 9th, 2008, 01:02 PM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Vanilla Summon Costs

I'm using alchemy in an ongoing MP game. I've got Turmoil-Luck, and not enough luck . Got an Eternal Pyre up, and when I'm short of cash, I dip into my fire gems.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #3  
Old March 9th, 2008, 01:30 PM
Dedas's Avatar

Dedas Dedas is offline
Lieutenant Colonel
 
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
Dedas is on a distinguished road
Default Re: Vanilla Summon Costs

With the great alchemist it becomes somehow justified to use alchemy, although not enough (in my opinion) to actually choose the pretender.
Reply With Quote
  #4  
Old March 9th, 2008, 01:37 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Vanilla Summon Costs

Maybe they all should just double the effects to start with and then a bonus for each magic level above the one required to cast it to make it extra nice in certain occasions.

Even nicer would be some "special effects" a few extra, stronger, nasty beasts if the mage has certain other paths... "summon this creature" that now gives 10 would then give 20, and 5 extra for each higher magic level of the path the spells is in (maybe with a cap at 30) but if you had death magic too 5 of them would be ethereal. And if you had earth magic 5 of them would be better armoured, or there would be a bonus extra summon of a complete other type a drake of the magic path you have.

(hmm a lot of extra creature types that would mean, some programming too I guess.. but I'm just dreaming here and IMHO it would be fun.)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #5  
Old March 9th, 2008, 02:15 PM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: Vanilla Summon Costs

Well, you could mod it in by creating several versions of the same spell with different secondary paths. (Of course, not possible for spell that are already multi-pathed, and you can't get double bonuses.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:53 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.