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April 1st, 2002, 07:15 PM
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General
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Re: MOO3 officially moved to Q3 2002
quote: Originally posted by Richard:
Might be, and I do like the QS guys, but I don't trust Infogrames as much as I can throw them. They have done some TERRIBLE things as a publisher that I am slow to forgive.
And Infogrames has a history of telling developers to put a game out now versus later, so while I am sure the game does need tweaking I am also sure that fit into the marketing plans of the Infogrames folks.
Well, the general drift of the hints and pantomimes coming from the NDA'd members of the MOO III forums are suddenly much grimmer today. Apparently your past experience is about to be vindicated.  I guess the upper management at QS waiting until the first of the month to let the hammer fall. MOO III is getting feature-slashed pretty bad in order to meet a deadline and get a product out the door, and some of the programmers and artists are being laid off.
Maybe it won't be as bad as it seems, since it is April 1st.  We'll see when more details of the feature cuts are released.
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April 1st, 2002, 08:10 PM
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Brigadier General
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Re: MOO3 officially moved to Q3 2002
I am not surprised. Hard core strategy games can make money, but most publishers are SCARED of them because they want to reach everyone.
Unfourtanetly the Last game that I can use an example is RTFS. It was a game that was too silly to please the hard core, and too complex for the softest of players. And thus it failed.
When you try to please everyone, you just end up failing and please no one.
Hopefully though this is not the case with this game, I want to see MOOIII.
quote: Originally posted by Baron Munchausen:
Well, the general drift of the hints and pantomimes coming from the NDA'd members of the MOO III forums are suddenly much grimmer today. Apparently your past experience is about to be vindicated. I guess the upper management at QS waiting until the first of the month to let the hammer fall. MOO III is getting feature-slashed pretty bad in order to meet a deadline and get a product out the door, and some of the programmers and artists are being laid off.
Maybe it won't be as bad as it seems, since it is April 1st. We'll see when more details of the feature cuts are released.
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April 2nd, 2002, 03:32 AM
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Corporal
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Re: MOO3 officially moved to Q3 2002
Hmm, I don't know if I should be happy or sad about the trepidation concerning MoO3.
If its a great game- then great! I am looking forward to playing it.
If its a bomb- then great! I get more SE4 time. 
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April 2nd, 2002, 05:11 AM
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Shrapnel Fanatic
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Re: MOO3 officially moved to Q3 2002
Richard, what's the F stand for in RTFS? "failed" or "messed up" or something?
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April 2nd, 2002, 05:24 AM
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Brigadier General
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Re: MOO3 officially moved to Q3 2002
Sorry should be RFTS, Reach For The Stars.
quote: Originally posted by Suicide Junkie:
Richard, what's the F stand for in RTFS? "failed" or "messed up" or something?
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Change is inevitable, how you handle change is controllable - J. Strong
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April 2nd, 2002, 06:40 AM
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BANNED USER
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Re: MOO3 officially moved to Q3 2002
I've been inteested in MOO3, since I own copies of MOO and MOO2. But I'm am wondering...
It requires a lot of CPU power to pump out those kinds of CGI images and art. I wonder how much is dedicated to complex game systems...
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April 7th, 2002, 02:42 AM
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Re: MOO3 officially moved to Q3 2002
UPDATE
quote: Infogrames' upcoming turn-based strategy sequel gets a new release date and a new game plan.
Last week Infogrames announced that its upcoming turn-based strategy game Master of Orion III would be released in the third quarter of 2002 rather than the previously scheduled second quarter. According to a company representative, the game is undergoing some significant changes that require additional development time to implement.
A number of Posts on the official Master of Orion III message Boards by designer Alan Emrich and executive producer Bill Fisher indicate that the game's previous design was overwhelming and it is now undergoing a process of streamlining and simplification. Two major changes made to the game include streamlining the user interface and reducing the amount of automated management in the game, since the designers found that the game was doing "too much for the players."
Master of Orion III is the latest game in the popular Master of Orion sci-fi turn-based strategy series. It will include a variety of improvements on the previous games, including better graphics and a number of new gameplay options and features. For more information about Master of Orion III, take a look at our previous coverage of the game.
From Gamespot.com
[ 07 April 2002: Message edited by: Atrocities ]
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