.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old March 10th, 2008, 09:33 AM
Amos's Avatar

Amos Amos is offline
Captain
 
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
Amos is on a distinguished road
Default Re: New *Unique* Nations Brain storm thread

Maybe I should give some of my demons anti-sacred weapons. Then the Hellgate mod would be pretty close to what you are describing.
Reply With Quote
  #2  
Old March 10th, 2008, 12:07 PM

Xavier Xavier is offline
Sergeant
 
Join Date: Jan 2004
Posts: 229
Thanks: 0
Thanked 0 Times in 0 Posts
Xavier is on a distinguished road
Default Re: New *Unique* Nations Brain storm thread

I really got into the dragon idea I was daydreaming about in the other thread yesterday.

The mechanics would be similar to LA Ermor, but without the free chaff and death dominion (and so would be quite different). But basically you need an awake pretender with specific paths to get started, and you have no recruitable units. Instead, you can summon dragons and dragon-kin (humanoid dragon-like creatures). Young dragons are your standard mages, dragon-kin are commanders and priests. After some conjuration research you get access to the ancient dragons, at a very high gem cost, which are prebuilt SCs and powerful mages. Your troops would be groups of dragon-kin - flying, high attack skill, strength and MR, mid-range protection, low defense. These would also be a 0 conjuration national summon, and the gem cost would have to be carefully balanced to make early expansion possible without being overpowered later.

I'm also thinking the nation would have a few different paths along the lines of the existing dragon pretenders - fire, water, nature, and death, at least. Each of those paths would have national summons for troops, priests, mages, and SCs. Each one in each path would be similar, but somewhat different. High attack skill on fire, high def on water, death are undead and cause fear, maybe some regen on nature (or something else). And of course the summonable mages in each path have different paths themselves.
Reply With Quote
  #3  
Old March 10th, 2008, 12:29 PM
mathusalem's Avatar

mathusalem mathusalem is offline
Sergeant
 
Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
Thanked 1 Time in 1 Post
mathusalem is on a distinguished road
Default Re: New *Unique* Nations Brain storm thread *DELETED*

Post deleted by mathusalem
Reply With Quote
  #4  
Old March 10th, 2008, 12:47 PM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: New *Unique* Nations Brain storm thread

Twan, your ideas are very neat and it seems to me that you have a clear picture in your mind of how you want those nations to be, so I can only hope you will sometime be able to complete one or more of them.

Sombre, I like your idea of an atheist nation. Do you have plans of actually making such a mod?

Xavier, Do you think you can come up with an initial breakdown of commanders of troops for your draconian nations. If you like you can send it to me for a review or or something alike.

Please don't get the wrong idea here, Its not my intention to manage neither this thread nor any mod that may come out of it. Its just, since I know my modding capabilities are limited at best, I'm trying to contribute in whatever small manner I can.
Reply With Quote
  #5  
Old March 10th, 2008, 01:37 PM

Xavier Xavier is offline
Sergeant
 
Join Date: Jan 2004
Posts: 229
Thanks: 0
Thanked 0 Times in 0 Posts
Xavier is on a distinguished road
Default Re: New *Unique* Nations Brain storm thread

will do, thanks. probably gonna take a couple days though, I've got RL work to be doing here. should be fun though, when I get to it.
Reply With Quote
  #6  
Old March 10th, 2008, 02:00 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: New *Unique* Nations Brain storm thread

Conquest of Elysiun had draconians. You could check that for ideas, and for sprites to base your graphics on. They'd be about half the size of Dom3 sprites, or worse, but I know there are e.g. copper/bronze dragons (they guard iron mines I think) that are smaller than the drakes of Dominions.
Reply With Quote
  #7  
Old March 10th, 2008, 02:06 PM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: New *Unique* Nations Brain storm thread

Two word for that atheist nation: Stealth. Preachers.
Reply With Quote
  #8  
Old March 10th, 2008, 02:17 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: New *Unique* Nations Brain storm thread

Quote:
WraithLord said:
Sombre, I like your idea of an atheist nation. Do you have plans of actually making such a mod?

Nope, I'm not making it.

My plan is to update my mods and continue working on warhammer nations for the next few years, basically. So you won't see anything like the Atheist nation from me. Although I am introducing some weird play mechanics in the warhammer nations, like the Dogs of War getting their paymaster and unique commanders.
Reply With Quote
  #9  
Old March 10th, 2008, 06:11 PM

Tyrian Tyrian is offline
Corporal
 
Join Date: Nov 2005
Posts: 88
Thanks: 1
Thanked 1 Time in 1 Post
Tyrian is on a distinguished road
Default Re: New *Unique* Nations Brain storm thread

A crystal nation based on Earth and Astral magic (potentially blood and/or death equally). Slowly kill population, domspawn/summoned allies (with more population killing like ghouls), strong but few unit, use of conjuration.

History: The origin of the crystal nation lies in a meteor wich strike the world in past eons (accompagned by some calmars with feet). Quickly, primitive humans begins a cult to a strange luminiscent crystal. These tribe make humans sacrifice to the new and indifferent god. Sacrifice after sacrifice, something awake in the crystal, an alien consciousness, tainted by the sacrifice.

The new god quickly break and dominate the weak human spirit, and make them touch the crystal. The crystal devoured them, soul and flesh. After that, the crystal begin to growth and attract other animals or humans. It devoured all life wich touch him and began to devour the world.

Some ideas:
-Special unit, create by conjuration, who generate pearl but kill population more quickly. It is an immobile unit. The pretender god can be an special unit of this type.

-crystal mutant: Unit conjured by blood magic, it is a generic type of monster created by the implantation of a crystal in the corpse. The crystal infect the subject and devours his soul and knoweldge. These can give different spells: a spell like cross breeding and a spell to create assassin/spy.

-crystal unlife: These creatures are skeletton with crystal in the eye-sockets. They can have life stealing capacity at range.

-An idea for a hero: a crystal mage who touch voluntary the crystal and are ascended to a new form life.

It is a rough sketch. These ideas are quickly find, without balance reflexions. I'm not able to make a good mod because I'm very very bad to make graphism.
Reply With Quote
  #10  
Old March 10th, 2008, 08:25 PM

TheMenacer TheMenacer is offline
Corporal
 
Join Date: Apr 2007
Posts: 82
Thanks: 0
Thanked 1 Time in 1 Post
TheMenacer is on a distinguished road
Default Re: New *Unique* Nations Brain storm thread

I've been kicking around an idea for a plant based nation for a while now. I'd try to keep away from the generic fantasy tree-man archetype, and instead fill it out with hyper-specialized units like a "Siege Vine" which would be completely worthless and weak aside from its massive siege bonus. Basically the whole nation would tend towards having a slow early game, relatively poor offensive skills, but be a defensive monster until late game, when various investment summons like a creature that can't move or do anything other than freespawn immortal chaff finally build enough to just boil over and tear apart everything. I think a general jungle plant theme would be pretty sweet, along with stuff like parasitic fungi with a mind control attack, ranged units that spray flesh-eating spores, and maybe something like a fire cult (they're plants so they naturally fear and respect fire) to make them stand apart from Pangaea as far as the whole "we love us some nature magic" thing goes. Too bad I'm completely terrible at making sprites or I'd probably have done something by now.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:58 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.