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  #1  
Old March 10th, 2008, 04:28 PM
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Default Re: Tartanians

I'm glad that there's really only two effective ways to make Tarts. It keeps everyone's nation from becoming clones of each other in the end game, and fighting over the chalice artifact and GoH global is more important if natural healers, which anyone has access to via Faerie Court, is only important if natural healers can't heal undead.

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  #2  
Old March 10th, 2008, 05:12 PM

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Default Re: Tartanians

"But with low cost of tar gates, players with goh or chalice have a tremendous advantage in the endgame. While they should have some advantage, i think the advantage is a bit too much."


--> If you think that.. invest in getting GoH or the Chalice.. noone is stopping you

--> GoH can be dispelled, or you could cast it

--> Chalice could be wished for
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  #3  
Old March 10th, 2008, 06:13 PM
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Default Re: Tartanians

> Maybe there should be an undead healer summons in the game for some balance

You are thinking backwards. Maybe undead shouldn't be healable at all.

The chalice is not intended to be a cup used by dead gods to quaff the water of life (although that description sounds a bit cool). It is intended to be a goblet that brave knights drink from.
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  #4  
Old March 10th, 2008, 06:18 PM

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Default Re: Tartanians

Those old dead gods sure are insidious, corrupting bastards, aren't they?
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  #5  
Old March 10th, 2008, 06:19 PM
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Default Re: Tartanians

Sure are

I've thought about adding a special kind of insanity for them that is incurable.
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  #6  
Old March 10th, 2008, 06:29 PM
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Default Re: Tartanians

More insanity is needed in this game!
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  #7  
Old March 11th, 2008, 05:11 AM

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Default Re: Tartanians

What other common game winners are there in non-victory point MP games? Do nations with other paths have alternative ways to win? I would agree that more options does make things better. At the same time, there need to be some knockout options to win the game, as stalemates are no fun.
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Old March 10th, 2008, 06:46 PM
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Default Re: Tartanians

Quote:
Kristoffer O said:
Maybe undead shouldn't be healable at all.

Currently tartarians during late game is what I see in high usage during MP games and SP games. Perhaps make a change where it's more difficult for undead to heal, thus fewer complaints about changing their healing status.
One other change should be vampires receiving recuperation which matches their history as well.

Quote:
Kristoffer O said:
Sure are

I've thought about adding a special kind of insanity for them that is incurable.
That's another good idea, if these are undead pretenders from long ago then it makes sense they may retain some memories.
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Old March 10th, 2008, 07:20 PM
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Default Re: Tartanians

Quote:
That's another good idea, if these are undead pretenders from long ago then it makes sense they may retain some memories.
Random event : your tartarian claim godhood. He succeeded to convince your army to worship him and now use the province Hubbarton(124) as his capitol.

(add a random nation run by an impossible AI in 124, with your troops there as starting army and the tartarian as pretender)
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  #10  
Old March 10th, 2008, 07:21 PM
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Default Re: Tartanians

Quote:
NTJedi said:
One other change should be vampires receiving recuperation which matches their history as well.

Aren't vampires immortal? Then theyll recover from afflictions anyway.
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