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March 10th, 2008, 04:28 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Tartanians
I'm glad that there's really only two effective ways to make Tarts. It keeps everyone's nation from becoming clones of each other in the end game, and fighting over the chalice artifact and GoH global is more important if natural healers, which anyone has access to via Faerie Court, is only important if natural healers can't heal undead.
Jazzepi
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March 10th, 2008, 05:12 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
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Re: Tartanians
"But with low cost of tar gates, players with goh or chalice have a tremendous advantage in the endgame. While they should have some advantage, i think the advantage is a bit too much."
--> If you think that.. invest in getting GoH or the Chalice.. noone is stopping you
--> GoH can be dispelled, or you could cast it
--> Chalice could be wished for
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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March 10th, 2008, 06:13 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Tartanians
> Maybe there should be an undead healer summons in the game for some balance
You are thinking backwards. Maybe undead shouldn't be healable at all.
The chalice is not intended to be a cup used by dead gods to quaff the water of life (although that description sounds a bit cool). It is intended to be a goblet that brave knights drink from.
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March 10th, 2008, 06:18 PM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Tartanians
Those old dead gods sure are insidious, corrupting bastards, aren't they?
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March 10th, 2008, 06:19 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
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Re: Tartanians
Sure are
I've thought about adding a special kind of insanity for them that is incurable.
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March 10th, 2008, 06:29 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Tartanians
More insanity is needed in this game! 
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March 11th, 2008, 05:11 AM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
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Re: Tartanians
What other common game winners are there in non-victory point MP games? Do nations with other paths have alternative ways to win? I would agree that more options does make things better. At the same time, there need to be some knockout options to win the game, as stalemates are no fun.
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March 10th, 2008, 06:46 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
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Re: Tartanians
Quote:
Kristoffer O said:
Maybe undead shouldn't be healable at all.
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Currently tartarians during late game is what I see in high usage during MP games and SP games. Perhaps make a change where it's more difficult for undead to heal, thus fewer complaints about changing their healing status.
One other change should be vampires receiving recuperation which matches their history as well.
Quote:
Kristoffer O said:
Sure are 
I've thought about adding a special kind of insanity for them that is incurable.
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That's another good idea, if these are undead pretenders from long ago then it makes sense they may retain some memories.
__________________
There can be only one.
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March 10th, 2008, 07:20 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
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Re: Tartanians
Quote:
That's another good idea, if these are undead pretenders from long ago then it makes sense they may retain some memories.
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Random event : your tartarian claim godhood. He succeeded to convince your army to worship him and now use the province Hubbarton(124) as his capitol.
(add a random nation run by an impossible AI in 124, with your troops there as starting army and the tartarian as pretender) 
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March 10th, 2008, 07:21 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
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Re: Tartanians
Quote:
NTJedi said:
One other change should be vampires receiving recuperation which matches their history as well.
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Aren't vampires immortal? Then theyll recover from afflictions anyway.
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