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March 12th, 2008, 02:33 AM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
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Re: Tartanians
Quote:
DonCorazon said:
Dohh...here is another one these universal strategies. So are most veterans in MP going straight to Construction 8?
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And it's exactly what keeps me from trying MP. It sounds like 90% of spells and units are not used in MP. Is it all about elephants, thugs, SC's, mages ?
(Another thing is that I'm simply not familiar enough with all the items and spells. I don't want to try MP before I finish my Wunderwaffe. )
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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March 12th, 2008, 03:08 AM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
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Re: Tartanians
I actually find MP a blast, its just that the games take so long that as a noob, it takes you 3 months to realize that, while you may be one of the leaders in terms of provinces, gems, and research, you may actually have zero chance to win.
Nevertheless, I get a lot of enjoyment out of building my kingdom and humorously role-playing my nation in MP, but it is comically tragic when, as happened to me in Urapara, suddenly a single golem decked out in tons of gear appears and proceeds from province to province, obliterating huge armies with ease and wiping out all the progress that was achieved over the months.
Even still, I find SP much drier / less thoughtful and can rarely finish a game.
The ideal for me is like chess, its the most fun when played with someone around your same level. If only there were Dominions ratings for players....
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i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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March 12th, 2008, 04:19 AM
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General
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Join Date: Oct 2007
Location: Poland
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Re: Tartanians
DonCorazon:
Now you would be able to get Iron Golem and put gear on him and he could surely make a nice fight with my Golem 
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March 13th, 2008, 04:12 AM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
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Re: Tartanians
NTJedi,
Not sure more anti-undead spells are really a good idea. Ermor already has enough problems and any such spells will see a wider application against undead.
The insanity idea is fun though, I like that.
LingChih,
Sorry about the spelling. Strangely, many of the words in the game do not come up in spell check and most of my posts are made while working for a living so I dont have the manual handy.
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March 13th, 2008, 04:19 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
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Re: Tartanians
Hehe. No prob. I will just have to remember in the future, when I search for this stuff, that I might need to search for Tartanians as well.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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March 13th, 2008, 04:30 AM
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Corporal
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Join Date: Feb 2008
Posts: 167
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Re: Tartanians
Or you could just search under Tartarians, and search the body of posts as well.
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March 13th, 2008, 04:52 AM
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Corporal
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Join Date: Feb 2008
Posts: 121
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Tartarians (long thread)
There, this I think would show up in a search for what you'd be looking for, without having to go through all the extra posts you'd get from a subject search.
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March 13th, 2008, 05:22 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Thanked 153 Times in 101 Posts
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Re: Tartarians
Now that I posted this reply with the subject changed, even title search should show this thread.
In other news, there are no tartar-tartans in Dominions.
EDIT: I was late, is seems. 
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March 12th, 2008, 10:21 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
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Re: Tartanians
Quote:
DonCorazon said:
I actually find MP a blast, its just that the games take so long that as a noob, it takes you 3 months to realize that, while you may be one of the leaders in terms of provinces, gems, and research, you may actually have zero chance to win.
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IMO it's never the case. If you are first in research you have lots of mages, so you can win even if you have missed the usual SC/artefact based strats. Mages and an higher research than your opponents are the best counters against anything.
You just have to equip well your mages to resist against the kind of mass destruction spells or artefacts your ennemies can use, and script them to cast anti-SC spells (slaying/enslave/paralysis spells if their MR is not too high, or unresistable fatigue or dammage against the unit type -a tartarian and all the undead chaff surrounding him may be killed by a dozen of mages casting wither bones ie -or even solar rays if he is the only target-)
The gems and army size stats are the most misleading ones as magical income (clams etc) don't appear, and army size count an overpowered SC just as one size 6 unit. But if you are first in research (and to a less extent provinces, income) you usually have good chances to win.
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March 12th, 2008, 10:40 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Tartanians
You need some kind of a save-or-die spell, though. Soul Slay, Petrify, Charm, something. That, or mages who can cast more AN damage spells than your opponent can stack resistances, and perhaps thugs in the event he does manage to get all resistances: Thunder Strike, Frozen Heart, Incinerate and a thug(s) with high-damage AP weapon would probably be enough.
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