.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old March 12th, 2008, 08:03 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: many things determined by #id

Right, finally got rid of that customer and on a break...
  • Monthly rituals like site searching: Start from the province with the lowest province number that you have not done yet (and in the case of site searching spells, that does not have more than 1 site already found AND does not have that path searched at any level). This cannot be altered.
  • Actions in combat: Always performed in the order the commanders appear in the army setup, from top to bottom. This is because each commander has the invisible unique identifier, which is used to keep track of experience, magic paths, afflictions etc that are specific to the individual unit. Lowest number goes first.
  • Random events: Not determined by province number, but number of events is capped at 3. If you have a number of turmoil/misfortune provinces you just captured, be prepared to deal with the fallout from that. However, it is possible that events are checked for each province every turn and if so, it probably goes from lowest up. So your specific situation may casue problems. Not necessarily feasible to change this mechanism.
  • Globals: Lowest ID goes first. Most powerful spell will override weakest active one in case this results in a clash (assuming it's stronger than the weakest active one, otherwise it fizzles).
  • Artifacts: Lowest number goes first
The ritual casting order should be random according to the manual, but a random casting order has never to my knowledge been observed. Combat is verified to go in IUID order, not randomly.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:14 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.