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March 12th, 2008, 08:38 PM
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National Security Advisor
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Join Date: Sep 2003
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Re: Eriu guide
I like that! Sounds very nasty.
How well would Sidhe Lords fare without the Nature blessing? Eriu is inherently strong in Nature, and e.g. Astral blessing would make the thugs more resistant to Astral spells. Would it be just switching one possible weakness for another, or do enough hits get through their defences that the damage accumulates and they die?
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March 12th, 2008, 09:16 PM
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Major General
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Re: Eriu guide
Yes, the same thought occurred to me, unfortunately the regen turns out to be a critical factor. Depending on the race's PD when surrounded the Sidhe Lords do generally take a hit or two every other round or so and they've only got 15 hitpoints so it ends up being hit or miss when attacking stronger PD and afflictions rack up relatively quickly. With the regen though, I've successfully hit well over a hundred PDs from Man, Abyssia, T'ien Ch'i, Atlantis, and Arco and not lost a single fight when there was just PD there. I did lose one to an indie cataphract charge though, watch out for those first strike lances!
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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March 12th, 2008, 10:10 PM
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Colonel
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Join Date: Oct 2007
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Re: Eriu guide
What about their sacreds? I am playing Eriu in MP with dual bless (S/F) and they chewed up Ermor along with the cheap priests (granted I am way behind because it took a while to generate enough troops to demolish those hordes of undead but at least I have the satisfaction of occupying almost every slot in the hall of fame).
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i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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March 12th, 2008, 10:18 PM
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Major General
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Re: Eriu guide
Yes, their sacred infantry are not bad, but they are capital only and not really good enough to carry a strategy in small numbers - as you say you mass them far too slowly. You can certainly mix them in as a bit of a bonus but I haven't found they make that much of a difference. For the cost of one of the Daoine Sidhe you can get three Firbolgs, and outside of the bless each Firbolg is almost as good.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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March 12th, 2008, 10:34 PM
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Brigadier General
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Re: Eriu guide
I just lost a Sidhe Lord(fully buffed) to a volley of Mictlan PD slings. I'm guessing that was just unlucky?
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March 12th, 2008, 10:55 PM
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Sergeant
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Re: Eriu guide
Quote:
Shovah32 said:
I just lost a Sidhe Lord(fully buffed) to a volley of Mictlan PD slings. I'm guessing that was just unlucky?
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There almost had to be more than bad luck there. I don't think glamour defends against projectiles (somebody please confirm or deny this), but mistform will reduce all damage to 1. There is a 1/100 chance of any attack dispelling it, but if you're lord is even lightly armored (did he have a shield?) then the odds of slingshots taking him out or pretty slim. An improbability drive powered ship didn't fly by, did it?
Anyways, there might be a rare bug in the randomizer that lets wonky things happen.
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March 12th, 2008, 11:03 PM
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Re: Eriu guide
With a shield and at least a 21 protection (assuming earth bless + barkskin) slings shouldn't really be able to touch you and mistform should catch any few wildly lucky shots. I've repeatedly taken out PD of 20+ from T'ien Ch'i and they've got compound bows - though admittedly I do script air shield in that circumstance.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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