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  #1  
Old April 2nd, 2002, 04:55 PM

Atraikius Atraikius is offline
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Default Re: Gold, Ship Sizes and AI

Some of the races use kamikaze, Boarding, Defense Ships, and Troops Ships with differing weapon and size settings to provide a better mix in fleets.
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Old April 2nd, 2002, 06:59 PM
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Alpha Kodiak Alpha Kodiak is offline
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Default Re: Gold, Ship Sizes and AI

quote:
Originally posted by oleg:
My impression is that once AI makes an advance in tech and decides to upgrade designs, it cycles throw hull sizes starting with smaller one.
For example, this is what I obsedved in my Last game (proportions mod): I am fighting Piundon, they have ship hull up to cruiser and shard cannon II. The moment they discover Shard cannons III, they create a new _frigate_ with SC III and label all light cruisers and cruisers obsolete. Next one or two turns, they upgrade design to destroyers, then LC and finally cruisers. I have been fighting battles in succesive turns against new frigates, then destroyers, etc.

When Piundon made next upgrade (after getting shield II), the cycle repeats itself. Apparently, if research is slow, AI will produce mostly biggest ships. I might be wrong, but it is what I saw in my games.



Look in the ai_design file and see if there are multiple attack ship designs for the Piundon. See if there is a ship class that maxes out at frigates. Gold may be cycling through the designs in a different way than earlier Versions did.

I'm afraid I haven't been able to explore too much of that myself, as I was doing all of my Gold work on my laptop and it is still recovering from my 20 month old daughter's little milk spilling incident.
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Old April 2nd, 2002, 08:16 PM

Andrés Andrés is offline
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Default Re: Gold, Ship Sizes and AI

Oleg, my observations are more or less the same.

I don't know know how it's modded in proportions mod, but in standard Version Piundon have only one Attack ship.

Why do I have to repeat this over and over. AI now does not always use larget hull available.
It's not something bad, now AI races will mix different sizes of ships quite well.
That even works allright with the many extra ship sizes in the UVS mod.

But it doesn't work fine with colony ships. AI will insist in using Colony Slugships and Light Colony Ships late in the game.
Using colony ships in which you can only fit 1 engine (and sending them to planets far away) is something very stupid when you have larger colony ships where you can fit 6 engines + additional components such as solar sails, shields and cloaking devices.
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Old April 3rd, 2002, 10:17 AM
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oleg oleg is offline
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Default Re: Gold, Ship Sizes and AI

quote:
Originally posted by Alpha Kodiak:


Look in the ai_design file and see if there are multiple attack ship designs for the Piundon. See if there is a ship class that maxes out at frigates. Gold may be cycling through the designs in a different way than earlier Versions did.

I'm afraid I haven't been able to explore too much of that myself, as I was doing all of my Gold work on my laptop and it is still recovering from my 20 month old daughter's little milk spilling incident.




Yes, they do have separate design entries for each ship class. That explains it. Still, pre-Gold SE IV would ignore smaller ships and this situation does not happen.
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