Re: Scripting Issue - Specifically Retreat Command
I don't know how much MP you've played, but assassin spells are actually used quite generously mid to late game, especially disease demon and earth attack. They're not a "sub-optimal strategy" and there's no reason that a unit should suicide itself because it has retreat in its scripting.
All I want is retreat, which is obviously always the worst choice in any assassination attempt (literally standing still and doing nothing would be better), to be ignored during such an attempt.
Retreating from battle is a legitimate tactical choice. There's a reason there's a "fire and flee" option for archers. To punish someone for trying to use scripts properly, by having them execute it in a situation where it's completely irrational for them to do so, when the game is already setup with a form of AI that can, and does, ignore in game scripts is just ridiculous.
And to propose that it's just "a price you pay" is even more so.
Jazzepi
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