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April 1st, 2002, 05:35 AM
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Sergeant
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Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
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Re: Proportions Version 2.0 available
Is there a printable Version of the Proportion Mod Tech tree? I'm looking for a Tech areas and Tech levels txt.
Am I correct to assume that Proportions 2.0 contains everything that all the previous updates had along with the new race Soluk? I am starting a new game, so what great timing if so.
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April 1st, 2002, 06:04 AM
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National Security Advisor
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Re: Proportions Version 2.0 available
Tnarg, yes, 2.0 contains everything from previous Versions of Proportions. You can start with the Version from the Gold CD and just apply the 2.0 patch, or load the complete 2.0, and get the same result.
If you are starting a game against the AI, it might make sense to try adding oleg's AI_general files which he just posted, below.
There's no Proportions tech tree except the Version the game can create automatically. That is, start a game with "allowed to see the complete tech tree" selected; then go to the tech screen and click "tech tree", then "tech levels", then "export".
Mostly Proportions keeps the original tech tree, but adds some levels, and a lot of components available from those levels are different.
Oleg, yes I guess I missed the solar plants in Proportions, and should tweak them. I think it would make sense to remove their mineral-generation ability, because I can't imagine how minerals would be something that could be generated solar-ly. ... Oh, I guess that's the "crystalline" part (crystal = minerals + rads)? Ok, I'll just reduce their abilities, without making them a disadvantage - it's a bit hard though since they multiply output in binary and trinary systems. I think I will add a weaker non-crystalline solar plant, too, that doesn't grow any minerals (the rads would represent solar energy).
PvK
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April 1st, 2002, 08:13 AM
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Sergeant
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Join Date: Mar 2002
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Re: Proportions Version 2.0 available
What exactly are these AI general files download going to do, and will they automatically be introduced to the Proportions 2.0 file, or will I have to do a little trickery.
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April 1st, 2002, 08:46 AM
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Sergeant
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Join Date: Mar 2002
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Re: Proportions Version 2.0 available
Is it possible to use a ship set from the Universal Ship Yards in the Prop 2.0 mod for my self to play?
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April 1st, 2002, 08:57 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Proportions Version 2.0 available
Yep. Just copy it into the Proportions Races folder, and you'll be good to go! Just make sure not to let it ever be under AI control, as that could cause problems.
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April 1st, 2002, 08:59 AM
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National Security Advisor
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Re: Proportions Version 2.0 available
quote: Originally posted by tnarg:
What exactly are these AI general files download going to do, and will they automatically be introduced to the Proportions 2.0 file, or will I have to do a little trickery.
I haven't studied them yet, but I assume they will alter the AI races slightly, but mainly will get them to choose characteristics and traits more effectively. Since I changed the values of these without tweaking the AI setup, in some cases some of the AI's may not spend enough points or not take any traits (spending all their points on characteristics).
You would just want to extract these files on top of the Proportions AI files. They aren't in 2.0 but I will add something like this when I get around to doing 2.1.
PvK
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April 1st, 2002, 09:08 AM
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National Security Advisor
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Re: Proportions Version 2.0 available
quote: Originally posted by tnarg:
Is it possible to use a ship set from the Universal Ship Yards in the Prop 2.0 mod for my self to play?
Fyron is right, but if you just want to use the ship sets and not the AI (which will be designed for another mod), you can put them in your SE4/Pictures/Races folder. You'll still be able to select the ship set when creating an empire running Proportions. Just don't set it to use the minister style of the race - choose aggressive, defensive, or neutral.
I think though that if you do include the AI files for the ship set, and you DON'T choose some of those empires, and then generate random AI empires for a game, it might choose one of those AI's, and try to use the ship set's non-Proportions AI, in which case, it would be best to either remove the AI files from those ship sets, or add renamed copies of some Proportions AI to a Proportions/Pictures/Races/[nameofshipset] folder.
I hope that made sense...
PvK
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