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  #1  
Old March 13th, 2008, 05:58 PM

Sawyer Sawyer is offline
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Default Re: Tartanians

It sounds like something the modding community could comfortably address until KO and JK get on it.

Funny though, everyone just makes their own nations or pretenders.
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  #2  
Old March 13th, 2008, 06:02 PM
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Endoperez Endoperez is offline
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Default Re: Tartanians

There are some balance mods, and some "reimagined nation" mods, and an EA Machaka nation, and I did a small mod that added an Anansi giant spider pretender for Machaka... Other than that, it's probably because the nations all have their own themes and stories, and they are very strong. It's like, well, sacrilege... The Code of Illwinter is Law, and we are Not Worthy!

Oh, and the hero mods sometimes add or modify the national heroes, sometimes adding additional descriptions or links to other nations.
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  #3  
Old March 13th, 2008, 06:02 PM
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Default Re: Tartanians

There are variations of existing nations, like Ulm Reborn for example. The thing is that it's usually the new item graphics that pull people into trying out a mod nation. Just fiddling with some numbers doesn't win you friends among the players.
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  #4  
Old May 11th, 2008, 08:29 AM

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Default Re: Tartanians

Perhaps people are reluctant to mess with existing nations because they feel they are "supposed" to be the way they are? Static vs. dynamic. When KO says T'ien Chi needs dragon kings, does that increase the probability that a modder will add dragon kings to T'ien Chi instead of creating a new nation around dragons?

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  #5  
Old May 11th, 2008, 09:06 AM
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Default Re: Tartanians

Agreed.

My EA Machaka nation was mostly made to learn/test modding, without spending time making sprites, before making original ones for the Greyhawk mod (but I'm still so bad for making them, it's one of reasons I finally stopped this big project, with ugly sprites compared to Sombre or Amos ones, it's pointless to make nation mods nobody will use -even me I prefer to play with their beautiful works than to test my own mods :/ -).
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