.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 3rd, 2002, 05:27 AM

RabidFan RabidFan is offline
Private
 
Join Date: Nov 2000
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
RabidFan is on a distinguished road
Default Re: Proportions Version 2.0 available

Just a note, PvK has checked out my Integer Overflow issue with my saved game and it is fixed in the upcoming patch that has been said to be coming real soon.
Reply With Quote
  #2  
Old April 3rd, 2002, 05:39 PM

bstripp bstripp is offline
Private
 
Join Date: Jan 2002
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
bstripp is on a distinguished road
Default Re: Proportions Version 2.0 available

quote:
Originally posted by PvK:
Yes, 1000 cargo spaces are needed for each population unit. Less than that, and your transport will only be good for units.


Ok, that makes sense. It also makes a real need to research cargo tech early or you never get your colonies off the ground!

One other question, my transport minister does not seem to work woth this mod. It never seems to want to drop population off on my colonies. However, after I make it drop population off, it will go back to my homeworld, reload, and sit there. Any ideas on what I am doing wrong?

Also, one other comment in general. A population increase rate of 10 might be a bit long. I have found that the game I am playing is taking forever to get anywhere. Have you considered a rate of 3-5 to make the game a bit faster paced.

Other than that, I really love how things play out. The cultural centers are great, and I like the homeworld centric theme. Also, the thrust system is cool Good work.
Reply With Quote
  #3  
Old April 3rd, 2002, 05:54 PM

wr8th wr8th is offline
Corporal
 
Join Date: Mar 2002
Location: NJ, USA
Posts: 124
Thanks: 0
Thanked 0 Times in 0 Posts
wr8th is on a distinguished road
Default Re: Proportions Version 2.0 available

quote:
Originally posted by PvK:


However, I will say that once I take the time to tweak the AI's and take advantage of the new features coming in Gold patch 1, the AI in Proportions should get very tough. <evil grin>

PvK



PvK,

I finally loaded and played this mod this past weekend (1.5.3) and believe as Oleg mentioned in another post, that this is the way SE4 should be played. I imported the ST races (didn't modify the AI, I suppose I should) and enjoyed this game. One suggestion: the computer players were a bit too much on the amiable non-xenophibic side, it seemed to me (maybe I haven't pissed off the right one yet). Anywho, the idea that you can transport only 1 point of pop per 1000kt necessitates creating a "merchant marine" of at least 20 transports and use them to build up your colonies using he repeat order command. This alone completely chanegs the complexion of the game.

Seeing how much work went in to revamp the necessary files, I'd like to say "thanks and great job" as well as "keep the tweaks coming".
__________________
[i]I think I can see my house from here!</i] - Comment by Klingon in the [i]Unexpected</i] episode of Enterprise upon experiencing the Xyrillian-installed holographic chamber showing a simulation of the capital city of Qon'oS.

Reply With Quote
  #4  
Old April 3rd, 2002, 08:01 PM
ZeroAdunn's Avatar

ZeroAdunn ZeroAdunn is offline
Captain
 
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
ZeroAdunn is on a distinguished road
Default Re: Proportions Version 2.0 available

Like so many people have said, this is a great mod.

The AIs are a but on the friendly side, but don't piss them off, it is very hard to regain their trust.

W8th:

Once you have a large enough hull try putting one shield and one good gun on your transports. One time, after a dissasterous homeworld invasion I had like three enemies ready to invade, I held them all off with my transport fleet.
Reply With Quote
  #5  
Old April 3rd, 2002, 08:45 PM

wr8th wr8th is offline
Corporal
 
Join Date: Mar 2002
Location: NJ, USA
Posts: 124
Thanks: 0
Thanked 0 Times in 0 Posts
wr8th is on a distinguished road
Default Re: Proportions Version 2.0 available

quote:
Originally posted by ZeroAdunn:

W8th:

Once you have a large enough hull try putting one shield and one good gun on your transports. One time, after a dissasterous homeworld invasion I had like three enemies ready to invade, I held them all off with my transport fleet.



I was thinking about that after I created a colonizing ship that had satellite launchers (just to have something, anything to defend that neo-natal colony). I had imported the Klingons and in roleplaying them figured they wouldn't build any ship without some form of warring device aboard. Q'plah!
__________________
[i]I think I can see my house from here!</i] - Comment by Klingon in the [i]Unexpected</i] episode of Enterprise upon experiencing the Xyrillian-installed holographic chamber showing a simulation of the capital city of Qon'oS.

Reply With Quote
  #6  
Old April 4th, 2002, 03:39 AM

cascalonginus cascalonginus is offline
Private
 
Join Date: Nov 2001
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
cascalonginus is on a distinguished road
Default Re: Proportions Version 2.0 available

As a matter of interest, the mod be used for ver 1.49?
Reply With Quote
  #7  
Old April 4th, 2002, 04:06 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Proportions Version 2.0 available

Thanks for all the feedback, bstripp, ZeroAdunn, and everyone. I'm glad people are enjoying the mod so well. I knew I'd like these sorts of changes myself, but I wasn't sure how many other players would, particularly because it does slow down the speed of development so much.

bstripp, I think I do like to 10-turn population growth settings. You can easily change it for your own games by changing settings.txt, of course. The reasons I prefer 10 to 3-5 are that it's more or less on par with human growth rates, and because I think it's about right from the games I have played in terms of the very intentional goal of the mod to make it take an extremely long time, or an extreme amount of tech and resources, to do what happens way too easily in the standard game: mutliplying like ants and turning every colony into a fully-developed world in a few years' time. Also, by setting the repro rate to 1/10, it doesn't make it impossible to build up a planet quickly; it just makes it take a lot of effort. One thing Proportions makes a lot easier is being able to make cheaper ships with lesser capabilities (instead of it nearly always being best to build maxed-out warships, and auxiliary ships costing as much or more than a warship). In this case, if you build a large fleet of transports (like wr8th suggested, 20 or more) and set them to ferry population out to the colonies, you can get their populations up pretty quickly. By keeping the repro rate at 1/10th though, it means this effort is more or less required to build up an important colony. If you turn the rate back to 1/3 - 1/5, then colonies that you just visit once with a colony ship will develop a lot faster. If you prefer a faster rate of development with less effort required, though, please feel free (of course) to alter any of the settings anywhere in the mod. I do appreciate everyone's suggestions and reports of experiences and so on. You folks have given some terrific feedback.

cascalonginus, no, I don't have a Version for SE4 1.49 (pre-Gold), because I developed this for the Gold edition. There are also a couple of things that would not work so well in pre-Gold, although it could be retrofitted to work in 1.49. For instance, 1.49 doesn't have either of the abilities to change population size or repro rate, so it would be a lot harder to get the same effect on limiting colonies in 1.49. If I had the time to work on that, I'd probably re-do the population effect curves, and so on, to compensate for that weaknesses. Rather though, I really recommend getting the Gold edition of SE4 - I think it's a major improvement over 1.49 and well worth the price.

PvK
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:52 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.