Re: Schnell! Work fthaqqua!
Thanks for asking, yes I plan on kicking out a lot of work on Fthaqqua this weekend, wife willing. They're going to be more magical, and get an overhaul on their description and nature.
Additions include:
Better defense fortresses,
A level 9 summon that will be the closest thing to Cthulhu in the game so far-will be expensive but a better choice than Tartarians, while still probably needing GOR.
Stationary, mindless "trap" units-these type of units (with variations) I'm going to be using in two other mods, one for a late age "cave hoburg" nation and one for a middle or early age dwarf nation.
A possibility of some undead Agarthan units.
New graphics, I hope.
Other things that will take advantage of new modding abilities, as soon as I figure out what the new modding abilities are.
So, yeah, a lot to come. And yes, it'll probably take a while.
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