.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old March 15th, 2008, 04:37 PM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: Death Magic on the Battlefield

If you can get a high death mage(preferably 7 or higher), perhaps with a communion or your pretender, shadow bolt can get insane. If you also give the caster a spell focus, eye of the void(assuming he has enough precision to take the hit from losing an eye), skullface and runesmasher+shield or a skull staff then things get... fun.

The damage, AoE and range and penetration(I think D6 gives +2 penetration and D8 gives +3) all scale nicely, so if you end up with a D7-D10 caster you can decimate any non-undead without insane magic resistance. And if you happened to use it against massed ulmish infantry... any square hit would end up empty.

D8, spell focus, eye of the void and runesmasher grants +8 penetration. Anything that survives that must be either undead or have crazy MR. That's the point at which you pull out wither bones and drain life.

This works great with skelespam too, as they are immune to friendly fire from this spell.
Reply With Quote
  #2  
Old March 15th, 2008, 06:26 PM

K K is offline
First Lieutenant
 
Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
K is on a distinguished road
Default Re: Death Magic on the Battlefield

Drain Life is probably the best Death spell as it removes fatigue from the mage(or skull Standard user) as it kills units, meaning in a long battle you are casting it every round.

Summon Skeleton is best for those times when you are tossing down big evocations (which can be Leeching Darkness). you want dumb chaff to slow down the enemy while AoE spells are raining down and killing everyone. Also, as a defense in castle sieges, it can plug up the entrance indefinitely.

Shadow Blast is a desperation tactic as it blows Death gems, but it can be an effective way to kill a large army.

Terror is a good spell as long as you don't mind facing your enemies later rather than now. Like most players, I usually prefer to kill an enemy now rather than fight them later.

The battle spells like Darkness, Rigor Mortis, Winds of Death, Wailing Winds, and Bone Grinding are nice, but they are only really good for very specific kinds of armies.

If you can get a little Fire together, Banefire is an awesome killer of things like Super Combatants (SC).

Disintigrate is Death's SC killer, so most death nations shoot for it. Its great for big low Mr things like elephants and Dark Vines.
Reply With Quote
  #3  
Old March 15th, 2008, 10:52 PM
Lingchih's Avatar

Lingchih Lingchih is offline
General
 
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
Lingchih is on a distinguished road
Default Re: Death Magic on the Battlefield

Nether Bolts are nice, but they hardly ever hit the Commanders that you want them to hit. When they hit in the middle of an army, they usually only take out a couple of troops. If you are facing a lone SC though, you can spam them with a bunch of mages and hope that a few hit (chance of feeblemind).

And I agree, Shadow Blast is only effective facing a large army. The cost is high, but several cast into a large army can cause devastating damage. Against SCs, it is a waste of gems, since it usually misses badly.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.

I occasionally post something useful.
Reply With Quote
  #4  
Old March 15th, 2008, 10:56 PM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: Death Magic on the Battlefield

Nether Bolt isn't great, and is usually much less effective, but it can be great against troops with big shields(nether darts can be stopped like arrows).

A few nether darts casters with decent precision(and possibly penetration items), particularly behind skele spammers, can really hurt enemy SCs relying on buffs from their own magic. Nothing like feeblemind a Seraph or elemental royalty. Nether Darts in general is a really nasty spell - particularly at higher levels, and since anyone who can cast it can be in a communion...
I love MA Ermor.
Reply With Quote
  #5  
Old March 16th, 2008, 03:12 AM
AreaOfEffect's Avatar

AreaOfEffect AreaOfEffect is offline
Major
 
Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
AreaOfEffect is on a distinguished road
Default Re: Death Magic on the Battlefield

I love death magic. Mainly because I find battlefield uses for it in all stages of the game, even when skill in death is low.

Skill Level 1 Death Magic:
  • Versus the Undead use Dust to Dust (Thaumaturgy 1)
  • Versus low moral units (such as elephants] use Frighten (Thaumaturgy 1)
  • Versus anything use Ghost Grip (Conjuration 5)
Skill Level 2 Death Magic:
  • Versus Super Combatants and Tramplers use Disintegrate (Alteration 8)
  • versus the undead you can use Control Dead (Thaumaturgy 5)
  • Versus most other things spam raise Skeletons (Enchantment 3)
And don't get me going on the wonders of Death 3. Every level of death up till Death 4 brings you something new and wonderful.

Shadow Blast is a great spell but don't use low level casters. The spell scales in both damage and on area of effect, so it is meant to be used by high level death mages, which is actually rather easy with some death gems and research into Construction.

Possibly my favorite spell in the whole of Dominions is Ghost Grip. It is easy to spam and can be deadly against anything when the fight is drawn out. Also, don't be shy about using it against the undead, it effects them too.

Good luck and die well.
__________________
Strategy Guide: MA Caelum - Fear of Flying
Strategy Guide: LA Man - Death and Taxes
Strategy Guide: MA Mictlan - An Introduction
Guide Supplement: LA Man - Castle Warfare
Referance: Prophet Transformations
Reply With Quote
  #6  
Old May 21st, 2008, 12:15 AM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Death Magic on the Battlefield

Quote:
Lingchih said:
Nether Bolts are nice, but they hardly ever hit the Commanders that you want them to hit. When they hit in the middle of an army, they usually only take out a couple of troops. If you are facing a lone SC though, you can spam them with a bunch of mages and hope that a few hit (chance of feeblemind).

And I agree, Shadow Blast is only effective facing a large army. The cost is high, but several cast into a large army can cause devastating damage. Against SCs, it is a waste of gems, since it usually misses badly.
Many Death nations also have access to either Air or Nature (EA C'tis, Helheim, Lanka come to mind). Aim and Eagle Eyes benefit Shadow Blast/Cloud of Death significantly. Waiting a couple of rounds for them to advance into your chaff and/or skelly spam is also potentially advantageous. Consider that the main advantage of artillery spells is to thin out formations so your troops can gang up and overwhelm defenses.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #7  
Old May 21st, 2008, 01:08 AM
moderation's Avatar

moderation moderation is offline
Second Lieutenant
 
Join Date: Mar 2008
Posts: 448
Thanks: 0
Thanked 4 Times in 4 Posts
moderation is on a distinguished road
Default Re: Death Magic on the Battlefield

How do Raise Skeletons and Raise Dead compare to each other? I get the rough impression that Raise Dead provides higher HP units and more of them, but you need create some corpses by getting some units killed first.
__________________
How to observe blitzes
Reply With Quote
  #8  
Old May 21st, 2008, 01:45 AM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Death Magic on the Battlefield

Skeletons also have better attack/defense than Soulless do. If you've got Darkness or something, Skeletons are much better. You're correct that Raise Dead requires corpses, although I think PD corpses work fine.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #9  
Old May 21st, 2008, 02:21 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Death Magic on the Battlefield

Units killed in that battle also provide corpses for the Soulless. They get better equipment (shield, sword, some armor) if the corpses had high resourcecost.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:03 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.