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Old March 16th, 2008, 07:25 AM

chuckfourth chuckfourth is offline
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Default Re: sdkfz 10/4

Hi DRG
It appears to me that size seems to be the main determinant of how hard it is to hit any particular vehicle. When it comes to hitting a vehicle "in the real world" by far the most important dimension for the vehicle is its height. This is because when your gun is pointed at the target the chance of the shell deviating from its course -sideways- because of (the only factors I can think of) wind/spin is close to nill. With respect to height however, shooting over or under the target(short) becomes very easy as the range increases and the round begins to follow a curved path. ie in the horizontal plane the round travells in a straight line in the vertical plane it describes an arc. So it is much easier to miss a target in the verticle plane. Put another way the direction to the target is 'error free' but the range isnt.
So the higher the vehicle the bigger mistake you can make in estimating its -range- and still hit it. Whereas the -direction- to fire the round has so little error than if it wasnt for the curved flight problem you'd hit it every time.
So height is a much more important dimension than width or length when calculating hit probabilities.
So
For the purposes of size you could use height as the main size determinant and then anything that is tall but very small or short but very wide/long may move a size category up or down. This would be a reaonable approach in game terms as the vast majority of vehicles have very similar dimensions/shapes and because there are so 'few' sizes to choose from. Not a lot of vehicles sizes would change as I would guess that the origional sizes are in fact related to heights, which is why the Sherman and Tiger are the same "size". Ignoring coupola they are nearly the same height.

When comparing heights for this purpose it should be considered that the bottom metre or so is usually "hidden" at most battle ranges, Which is why MBTs have thinner bottom angled armour at the bottom front and thinner armour low down ie behind the wheels.
I am of course very happy to do this review to an agreed criteria. I could also put in the aberdeen rough speeds as well while Im at it.
Its interesting to note that in v6 of the game Humbers and Damliers are in fact size 3.
Hope this is of interest
Best Regards Chuck.
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