.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #10  
Old March 16th, 2008, 07:54 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Warhammer Nation: Lizardmen

Ooh wow, this is really exciting! Lizardmen would probably be top of my personal list of mods I'd like to see, so I was very happy to come home to find this post! I think the Lizardmen are thematically super cool.

I really like the analysis you've done as well, you have a good thorough style of planning things before you get stuck in.

I think I agree with Shovah's comments about the Saurus' prot and strength, though I guess playtesting will really be the best way of find out what works well.

I'm intrigued to see how you do the Slann (cost/magic). The unusual nature of having rare, super-powerful mages may make them quite a different nation to play off the bat.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
 

Bookmarks

Tags
lizardmen, warhammer


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:07 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.