Re: SCs: Frost/Fire Brand vs Sword of Swiftness?
Here's my analysis:
1) Firebrand>frostbrand. The armor piercing has a bit to do with this, but really there are more cold immune troops than heat immune troops, i.e. the undead. HOWEVER, frostbrand is much easier to forge requiring only 1 water magic. Firebrand requires a 1-fire and 1-earth mage. Only a handful of nations get that combo naturally and earth gems at least tend to have more valuable uses then water or fire gems. Of course, if you're talking EA Atlantis they are one of the nations to have this combo easy.
2) 10 revig is pretty good. Just find a way to keep encumbrance down. For example, only equip 0 encumbrance armor and instead cast invulnerability. Do remember that Summon Earth power gives you +4 revig. Find a way to add nature magic for even more revig.
3) I have had good luck with swords of swiftness, though on Niefel Jarls with pretty high defense. Basically, I almost never see an AoE attack kill three units in one hit. Never. The four attacks from Swords of Swiftness are almost as leathal as brands' AoE, and give you much more leverage against anti-thug/SC units.
4) When it comes to spell casting the way to cast the spell more times is not to give yourself more revig, though that can be viable, its usually to incease the path. Blade wind costs 80 fatigue and requires Earth-3. Cast summon earth power beforehand and you now have Earth-4, which means Blade wind Costs you 40 fatigue. Depending on encumbrance, that will probably net you three castings. Have multiple mages. If you have an Earth-4 mage (which I think EA Attlantis can get), combine Summon Earth Power and Earth Boots to get Earth-6 and you'll be able to cast it for 26-7 fatigue. Also, consider having more mages.
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