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March 19th, 2008, 12:57 PM
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Join Date: Oct 2007
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Re: Something that needs redoing
Kristoffer:
I cannot imagine anything more ugly than vampires 
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March 20th, 2008, 02:01 AM
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Re: Something that needs redoing
Quote:
Zeldor said:
Kristoffer:
I cannot imagine anything more ugly than vampires
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Umm... Shadow Vestals look like blurry blobs. I would argue that they are more ugly. I love them, don't get me wrong, but I never zoom in on them for sure.
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March 20th, 2008, 07:11 AM
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Join Date: Aug 2003
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Re: Something that needs redoing
I agree with Linglich. Vestals are ugly
>the AI should go first
Unfortunately for you I only do sprites and descriptions and stuff. If I would try to touch the AI the game would probably go nuts (actually It would do nothing, since I would not be able to compilate the game). JK is working at his daytime job, and doesn't have much spare time atm. What spare time he has is not used on the AI.
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March 20th, 2008, 07:41 AM
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Re: Something that needs redoing
Kristoffer O:
You could consider giving someone from community access to that. You would have both time to do different games and decent AI  Of course it just sounds easy and giving access can be hard. But I hope that AI in your next project will be much better  Preferably with one person working just on that 
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March 20th, 2008, 07:47 AM
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Re: Something that needs redoing
> You could consider giving someone from community access to that.
Huh? The code, or the AI?
> Preferably with one person working just on that
If one person was working only on the AI there would be no work on the game, since we are only two and I can't code anything beyond the rudimentary adding of data
Fortunately the new project is of another kind, and the need for a strategically powerful AI is limited.
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March 20th, 2008, 07:52 AM
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Join Date: Oct 2007
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Re: Something that needs redoing
Kristoffer O:
Like I knew exactly what access is needed to create good AI
And you should work fast on your new project, so you can start on Dom4 sooner 
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March 20th, 2008, 09:34 AM
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Re: Something that needs redoing
Lol
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March 20th, 2008, 01:30 PM
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Re: Something that needs redoing
Quote:
Kristoffer O said:
Fortunately the new project is of another kind, and the need for a strategically powerful AI is limited.
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Whether the game is an RPG, RTS, FPS, or TBS there are complaints about the AI. What has worked the best is providing gamers the ability to change/improve the AI by modifying the AI via scripts.
Some moddable AI is available for recent games such as Neverwinter Nights(RPG) and for older games such as Warcraft_2(RTS)... both were successful and provided great new gameplay. I believe Age_of_Empires_2 also had some moddable AI options. I cannot stress enough what a huge success this provided for Neverwinter Nights.
Hence anytime someone complains about the AI, the developers and community can respond with either try some of the optional personalities created by the community OR go improve the AI yourself via the scripting commands.

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March 20th, 2008, 05:29 PM
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Join Date: Apr 2004
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Re: Something that needs redoing
I would love to try my hand at the tactical AI. But unless a game has been
designed for AI moding since day zero, it is unlikely that anything can be
done without full access to the code, and I bet no one but maybe Edi would
be allowed that.
By the way, half decent AI would probably multiply the hosting time by ten.
Some people would not mind. Some would.
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March 21st, 2008, 08:48 AM
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Re: Something that needs redoing
Quote:
NTJedi said: Whether the game is an RPG, RTS, FPS, or TBS there are complaints about the AI. What has worked the best is providing gamers the ability to change/improve the AI by modifying the AI via scripts.
Some moddable AI is available for recent games such as Neverwinter Nights(RPG) and for older games such as Warcraft_2(RTS)... both were successful and provided great new gameplay. I believe Age_of_Empires_2 also had some moddable AI options.
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Also Space Empires IV and V.
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