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April 2nd, 2002, 08:38 PM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
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Re: Updating of Jraenar, Klingons, Romulans, Praetorian, Shadows and UkraTal
I use null weapons, though I tend to pair them with weapons that have a faster firing rate.
God Emperor: I've found that the miscellaneous equipment, shields, etc. on the ships tends to take away a lot of excess space and leaves fewer main weapons to add in afterwards.
As for different weapon types, have I mentioned how much I hate the Aquilaean's engine-destroying secondary weapons? 
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...can you and your associates arrange that for me, Mr. Morden?
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April 4th, 2002, 04:00 PM
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Second Lieutenant
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Join Date: Dec 2000
Location: Australia
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Re: Updating of Jraenar, Klingons, Romulans, Praetorian, Shadows and UkraTal
@Sinapus, @Mac
Thanks for the feedback. Will put the ship designs under the microscope during the later stages of my current game/play test.
Regards,
GE
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April 4th, 2002, 06:21 PM
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General
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Location: Ohio, USA
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Re: Updating of Jraenar, Klingons, Romulans, Praetorian, Shadows and UkraTal
quote: Originally posted by God Emperor:
@All
What are peoples views on Null Space Projectors? Do people consider them to be a good weapon for the AI. (Most of my AI's ultimately end up researching and using High Energy Discharge Weapons).
My traditional 'fleet doctrine' is to have one 'heavy' weapon (slow firing and high damage or special ability) on every capital ship to compliment the main armament of standard A-P/Meson type weapons. You never know when a single high-damage hit might make a big difference in combat. The Null-space Projector is very special in that it starts to damage your enemy immediately and so gives full advantage for whatever shields and/or armor that your own ships have. The slow fire rate makes it hard to rely on as a main weapon, of course, but as a supplemental weapon it's very worthwhile.
[ 04 April 2002: Message edited by: Baron Munchausen ]
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April 7th, 2002, 08:48 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Australia
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Re: Updating of Jraenar, Klingons, Romulans, Praetorian, Shadows and UkraTal
Hmmm, any thoughts as to what might be a good weapon to complement Null Space Projectors?
- ie something that doesnt take up much space but would inflict useful damage.
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April 7th, 2002, 12:11 PM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
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Re: Updating of Jraenar, Klingons, Romulans, Praetorian, Shadows and UkraTal
quote: Originally posted by God Emperor:
Hmmm, any thoughts as to what might be a good weapon to complement Null Space Projectors?
- ie something that doesnt take up much space but would inflict useful damage.
Meson BLasters, Anti-Proton Beams and Phased Polaron Beams are decent.
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...can you and your associates arrange that for me, Mr. Morden?
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