.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 2nd, 2002, 08:38 PM

Sinapus Sinapus is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
Thanks: 0
Thanked 0 Times in 0 Posts
Sinapus is on a distinguished road
Default Re: Updating of Jraenar, Klingons, Romulans, Praetorian, Shadows and UkraTal

I use null weapons, though I tend to pair them with weapons that have a faster firing rate.

God Emperor: I've found that the miscellaneous equipment, shields, etc. on the ships tends to take away a lot of excess space and leaves fewer main weapons to add in afterwards.

As for different weapon types, have I mentioned how much I hate the Aquilaean's engine-destroying secondary weapons?
__________________
--
...can you and your associates arrange that for me, Mr. Morden?
Reply With Quote
  #2  
Old April 4th, 2002, 04:00 PM

God Emperor God Emperor is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Australia
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
God Emperor is on a distinguished road
Default Re: Updating of Jraenar, Klingons, Romulans, Praetorian, Shadows and UkraTal

@Sinapus, @Mac
Thanks for the feedback. Will put the ship designs under the microscope during the later stages of my current game/play test.
Regards,

GE
Reply With Quote
  #3  
Old April 4th, 2002, 06:21 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Updating of Jraenar, Klingons, Romulans, Praetorian, Shadows and UkraTal

quote:
Originally posted by God Emperor:
@All
What are peoples views on Null Space Projectors? Do people consider them to be a good weapon for the AI. (Most of my AI's ultimately end up researching and using High Energy Discharge Weapons).




My traditional 'fleet doctrine' is to have one 'heavy' weapon (slow firing and high damage or special ability) on every capital ship to compliment the main armament of standard A-P/Meson type weapons. You never know when a single high-damage hit might make a big difference in combat. The Null-space Projector is very special in that it starts to damage your enemy immediately and so gives full advantage for whatever shields and/or armor that your own ships have. The slow fire rate makes it hard to rely on as a main weapon, of course, but as a supplemental weapon it's very worthwhile.

[ 04 April 2002: Message edited by: Baron Munchausen ]

Reply With Quote
  #4  
Old April 7th, 2002, 08:48 AM

God Emperor God Emperor is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Australia
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
God Emperor is on a distinguished road
Default Re: Updating of Jraenar, Klingons, Romulans, Praetorian, Shadows and UkraTal

Hmmm, any thoughts as to what might be a good weapon to complement Null Space Projectors?
- ie something that doesnt take up much space but would inflict useful damage.
Reply With Quote
  #5  
Old April 7th, 2002, 12:11 PM

Sinapus Sinapus is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
Thanks: 0
Thanked 0 Times in 0 Posts
Sinapus is on a distinguished road
Default Re: Updating of Jraenar, Klingons, Romulans, Praetorian, Shadows and UkraTal

quote:
Originally posted by God Emperor:
Hmmm, any thoughts as to what might be a good weapon to complement Null Space Projectors?
- ie something that doesnt take up much space but would inflict useful damage.



Meson BLasters, Anti-Proton Beams and Phased Polaron Beams are decent.
__________________
--
...can you and your associates arrange that for me, Mr. Morden?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:06 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.