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  #1  
Old March 19th, 2008, 11:39 PM
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Default Re: Well, I\'m through with the game

I agree that MP is the only way to go. I have only just this weekend played an SP game long enough to get to a Wish spell and that SP game was only played because some of my MP games that started back in November are getting to the point where my lack of end game knowledge was killing me so I needed a dry run.

But in the end the SP experience is dry and tends to lead to speedy, thoughtless turns. MP in comparison is quite juicy and fun.

I had avoided MP games til Dom3 (after logging into Diablo battlenet and getting annihilated the second I set foot in the dungeon), but the community here is great and the games a blast. It has caused me to wonder whether other games from my past (AoW maybe) might not have received more of my love had I only given the MP experience a chance...
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  #2  
Old March 20th, 2008, 02:52 AM
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Default Re: Well, I\'m through with the game

I can think of no other game where the SP is more different than the MP game. This is almost purely a multi-player game. I think the devs threw in SP mainly as a testing field. There has been very little dev work put into the AI since early on.

But the multi-player... oh my. That is a different world. I have yet to win an MP game (although I keep trying). Methinks maybe I am too dumb to win in MP versus the great minds that play this game.
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  #3  
Old March 20th, 2008, 02:56 AM
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Default Re: Well, I\'m through with the game

I cannot resist any longer.

/* Begin Rant...
Thank god that I did not see post after post beating the single player portion of dominions to a bloody and unrecognizable pulp before I had already purchased the game or it is very likely that I would have simply moved on to something else. Yes I enjoy multiplayer, but I still find the single player game to be quite enjoyable as well. Everybody has their own tastes. Perhaps I am just a mindless weasel that just enjoys bullying the helpless AI nations into predestined submission. Truth is, I happily struggle through the early stages of the game without backing up turns or any such nonsense and then, if I get the upper hand, I reward myself with the relentless massacre of any who remain to oppose my rightful rule! If this takes 100 turns then so be it sayest Ballbarian!!!
...End Rant*\

-Edit:
Wow. Just noticed that this was my 666th post. This does not bode well for humanity...
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  #4  
Old March 20th, 2008, 03:24 AM

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Default Re: Well, I\'m through with the game

Hmph...I only do SP since my gaming habits are sporadic enough to rule out MP, so is there any possibility to mod a better AI? Or would a note to Illwinter asking for more improvements here be a better approach?

Obviously, doing good AI for a complex game is a real challenge but having separate scripts for each nation (controlling pretender setup, scales chosen, preferred troops and favoured spells along the lines of the strategy suggestions made in the manual) should avoid the worst errors without reducing variety.
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Old March 20th, 2008, 03:27 AM
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Default Re: Well, I\'m through with the game

Forget SP. MP is the only way to go with this awesome game.
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  #6  
Old March 20th, 2008, 12:37 PM

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Default Re: Well, I\'m through with the game

Quote:
AstralWanderer said:
Hmph...I only do SP since my gaming habits are sporadic enough to rule out MP, so is there any possibility to mod a better AI?
Quote:
Edratman said:I am a SP player because I am sure that I would not be able to fulfill my obligations to a MP game.
Just pointing out, long term games are not the only kinds of MP games. Sounds like one sitting games would fit your schedules better.

And no, it is not currently possible (or likely in the future), to have a moddable AI.
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  #7  
Old March 20th, 2008, 01:16 PM
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Default Re: Well, I\'m through with the game

Quote:
quantum_mechani said:
And no, it is not currently possible (or likely in the future), to have a moddable AI.
Unfortunately this is true for Dominions_3.

Some moddable AI is available for recent games such as Neverwinter Nights(RPG) and for older games such as Warcraft_2(RTS)... both were successful and provided great new gameplay. I believe Age_of_Empires_2 also had some moddable AI options.

Some other good news is I emailed Stardock with a list of suggestions for their upcoming fantasy TBS game and they responded saying all my suggestions were already working or are planned to be implemented which includes modifying the AI via scripts.
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  #8  
Old March 20th, 2008, 05:02 PM
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Default Re: Well, I\'m through with the game

I would think the simplest solution to most of the really severe AI problems would be the option to "blankscreen" the map (you'd click on a button that causes the whole map to appear blank except for your home province, and it couldn't be undone until the next turn) before the game starts, so that you could set up the computer's Pretenders, and if you wish, take their first turn for them, without also learning exactly where on the map they are. Ofcourse, the Devs would have to get involved to implement something like this.

Another way around the AI limitations would be if there could be AI-only heroes, which would consist of SC-built national units/summons, and maybe the AI's normal heroes could come pre-built as well, with suitable magic items.

Maybe a system could even be implemented whereby, progressively as the AI recruits it's most powerful units, those units get better equipment for free. Example: The first 5 Niefel Jarls the AI recruits have 0 extra equipment, but the 6th through 8th starts with weightless scalemail and an ice sword, and the 9th-11th gets copper plate, fear helmet, and sword of quickness. 12 and up get a frost brand, copper plate, ring of regeneration, amulet
of missle protection, and fear helmet.

This could be simulated a bit by modders if each nation had an AI version that included units already equipped as thugs and SCs.

Similar things could be done to the magic system, getting rid of spells the AI wouldn't be able to easily implement, and making improved spells that only the AI can use.

Also, if certain units could be "turned off" to the AI, so the AI couldn't recruit them, like various poor choice independents and national recruits, that would help as well.

I have no idea how difficult these would be to code, ofcourse, if the Devs got involved, but I've tried to come up with things that wouldn't be too excruciating to implement.

I love SP by the way. I don't play Dominions to win the game, I play it to pique my imagination. Most of the game for me is the role-playing that goes on inside my head, modding, and enjoying the mods other people create.
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  #9  
Old March 20th, 2008, 10:49 PM

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Default Re: Well, I\'m through with the game

Another solution would be for the developers to just take a few moments and stop the AI from randomly picking its scales.

That's what they are doing people, they are randomly picking their scales!

That is ridiculous to pass off as AI for a single player game.

I understand that many of you play MP and believe the game is MP only. Why bother posting in a thread like this if that's what you believe? Some of us will never play the multiplayer. That's just a fact. I never will.

What I would like, though, is for the SP to not insult my intelligent by implementing sloppy design that masquerades like its an actual single player opponent. Random decision making is not AI. Its not a single player opponent. Its just a sign of abject laziness. If you are going to do that, then simply don't have a SP component at all and all confusion over this issue will be over.

Random scales!? That's just absurd.

And that's why Dominions 3 ultimately earns a thumbs down from me and why I won't be playing it going forward.
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  #10  
Old March 21st, 2008, 08:46 AM
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Default Re: Well, I\'m through with the game

Quote:
NTJedi said: Some moddable AI is available for recent games such as Neverwinter Nights(RPG) and for older games such as Warcraft_2(RTS)... both were successful and provided great new gameplay. I believe Age_of_Empires_2 also had some moddable AI options.
Space Empires IV allowed modding the AI, and Space Empires V added even more modding options.
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