.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old March 20th, 2008, 01:11 AM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Scales You Should Never Take?

I have to disagree with the fast expansion theory in mp games. I think steady expansion may be better. If you top the chart in provinces, you are often torn apart by the dog pile.

And fast expansion with poor defenses really means nothing as you can lose those provinces fairly easily. In a 10+ mp game, the longterm income you throw away by taking death rather than growth is significant.

There is a chart someone made that had the turn when 3 growth provided as much income as 3 order. forget the turn number, but it was not super high.

And I never take an awake pretender(though i am picky of the races i play too), though i will only take an imprisoned one if i am playing a good bless nation. With a sleeping pretender there is almost never a need to take d sclaes.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #2  
Old March 20th, 2008, 01:42 AM
OmikronWarrior's Avatar

OmikronWarrior OmikronWarrior is offline
Sergeant
 
Join Date: Apr 2007
Location: Texas/Ohio
Posts: 363
Thanks: 11
Thanked 72 Times in 21 Posts
OmikronWarrior is on a distinguished road
Default Re: Scales You Should Never Take?

I did the growth and death charts. Search for "Growth and Death by the Numbers." The break even point for choosing Growth-3 instead of Order-3 is turn 43. Coincidently, the fall behind point for Choosing Death-3 to pay for Order-3 is also turn 43, assuming you don't get any plague events, which is an enormous assumption.

Of course, thats just theoretical speaking. The real power of Growth is to combine it with Order to really rack up the multipliers. If you happen to have old mages to worry about, it pays for itself in other ways as well.
Reply With Quote
  #3  
Old March 20th, 2008, 02:22 AM
Corwin's Avatar

Corwin Corwin is offline
First Lieutenant
 
Join Date: Oct 2006
Location: Palo Alto, CA
Posts: 638
Thanks: 1
Thanked 3 Times in 3 Posts
Corwin is on a distinguished road
Default Re: Scales You Should Never Take?

Quote:
OmikronWarrior said:
I did the growth and death charts. Search for "Growth and Death by the Numbers." The break even point for choosing Growth-3 instead of Order-3 is turn 43. Coincidently, the fall behind point for Choosing Death-3 to pay for Order-3 is also turn 43, assuming you don't get any plague events, which is an enormous assumption.

But in addition to these calculations one should also take into account that extra 200 gold in the beginning of the game "worth" significantly more to the player than the same 200 gold much later.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:34 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.