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  #31  
Old March 20th, 2008, 07:47 AM
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Default Re: Something that needs redoing

> You could consider giving someone from community access to that.

Huh? The code, or the AI?

> Preferably with one person working just on that

If one person was working only on the AI there would be no work on the game, since we are only two and I can't code anything beyond the rudimentary adding of data

Fortunately the new project is of another kind, and the need for a strategically powerful AI is limited.
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  #32  
Old March 20th, 2008, 07:52 AM

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Default Re: Something that needs redoing

Kristoffer O:

Like I knew exactly what access is needed to create good AI

And you should work fast on your new project, so you can start on Dom4 sooner
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  #33  
Old March 20th, 2008, 09:34 AM
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Default Re: Something that needs redoing

Lol
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  #34  
Old March 20th, 2008, 10:08 AM
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Default Re: Something that needs redoing

What is that new project you're teasing with ?

- A strategy game ? If good AI is not needed, probably not.
- A game in fantasy setting ?
- A turn-based game ?
- SP / MP / Both / Neither ?
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  #35  
Old March 20th, 2008, 11:49 AM
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Default Re: Something that needs redoing

Quote:
B0rsuk said:
What is that new project you're teasing with ?

- A strategy game ? If good AI is not needed, probably not.
- A game in fantasy setting ?
- A turn-based game ?
- SP / MP / Both / Neither ?
Perhaps it's the Dominions Roguelike that someone started a long time ago. I found the idea intriguing.

Alternatively, it could be Dominions/Dwarf Fortress collaboration project with Google providing them with access to the Google photorealistic movie-quality 3d-model repository for free, as well as providing a couple of supercomputers to act as the server.

It could also be a Plot to Take Over the World, but I doubt that.
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  #36  
Old March 20th, 2008, 01:30 PM
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Default Re: Something that needs redoing

Quote:
Kristoffer O said:

Fortunately the new project is of another kind, and the need for a strategically powerful AI is limited.
Whether the game is an RPG, RTS, FPS, or TBS there are complaints about the AI. What has worked the best is providing gamers the ability to change/improve the AI by modifying the AI via scripts.

Some moddable AI is available for recent games such as Neverwinter Nights(RPG) and for older games such as Warcraft_2(RTS)... both were successful and provided great new gameplay. I believe Age_of_Empires_2 also had some moddable AI options. I cannot stress enough what a huge success this provided for Neverwinter Nights.


Hence anytime someone complains about the AI, the developers and community can respond with either try some of the optional personalities created by the community OR go improve the AI yourself via the scripting commands.
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  #37  
Old March 20th, 2008, 05:29 PM
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Default Re: Something that needs redoing

I would love to try my hand at the tactical AI. But unless a game has been
designed for AI moding since day zero, it is unlikely that anything can be
done without full access to the code, and I bet no one but maybe Edi would
be allowed that.

By the way, half decent AI would probably multiply the hosting time by ten.
Some people would not mind. Some would.
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  #38  
Old March 20th, 2008, 05:54 PM
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Default Re: Something that needs redoing

I'm hoping for Dominions in Space [img]/threads/images/Graemlins/icon27.gif[/img]
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  #39  
Old March 20th, 2008, 06:23 PM
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Default Re: Something that needs redoing

Quote:
Tuidjy said:
I would love to try my hand at the tactical AI. But unless a game has been
designed for AI moding since day zero, it is unlikely that anything can be
done without full access to the code, and I bet no one but maybe Edi would
be allowed that.

By the way, half decent AI would probably multiply the hosting time by ten.
Some people would not mind. Some would.
You have a higher opinion and expectation of what I would be allowed than I do myself. Dominions is Johan and Kristoffer's creation and they are rather damned protective and jealous of it and with good reason. The descriptions are the only thing I have gotten my hands on because typo fixes are easier to just enter into the description files than do it any other way. The only other code I might possibly see is the part related to events and that only for the purposes of typo-fixing event messages and dire portent messages, because those are in separate files from the unit, nation, item and spell descriptions. I do not need any more access than that nor do I have a particular desire to have any more.

I did see the code for the magic sites for Dominions 2, which is what allowed the magic site portion of the DB to be created as accurately as it was. I have not seen the same code for Dom3, but the efforts of DrPraetorious and EricM have ensured that the same accuracy continues in that regard.

It would be interesting from a curiosity perspective to see the entire code and briefly look it over before deleting the lot just to see the scope of Dominions, but it will be a cold day in hell (mind you, the home of the Frost Fiends and Ice Devils does not count here) before that happens and it's good that things are that way.

Even if I did have access to the full source code, it would do no good, since I'm not a programmer. I can read code and even (maybe) understand in general terms what is going on, but no programmer in his right mind wants me to even attempt to touch it. Death, havoc, mayhem, destruction and catastrophe would be sure to follow.

Seriously, besides languages, my strength is managing data and documenting things. The Dom3 DB, the Bug Shortlist, the FAQ and the Unofficial Reorganized Mod Manual are all manifestations of that. But actual coding or debugging code (such as interpreting the debug logs) or any such activity is outside my area of expertise. You want your data organized and collated or a manual written, I'm your man. You want your code screwed up beyond all recognition, that too. But developing code, no way.
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  #40  
Old March 20th, 2008, 07:14 PM

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Default Re: Something that needs redoing

So he's not working on the AI...

Well.. then he should get his priorities straight and start on the AI ASAP shouldn't he.

Because I say so!
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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