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Old March 25th, 2008, 03:45 AM
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That doesn't make any sense, Moderation. You should play the game as your character - this is a standard, constant rule of roleplaying. If your character is evil then play evil. If your character is good then play good. It IS an imaginary friend - that's the entire point! It isn't like committing a murder though, this is just a game and not nearly as serious. That is too stark of a rule - some people will break NAPs, some won't, and that's life. You should get used to it and never trust your allies (in non-team games), because that's part of strategy gaming. Ever played Diplomacy? There's nothing in that game to force you to keep your treaties, and there shouldn't be, it would ruin the point. Same in Dominions 3.

Even if you send your NAPs to a neutral party, there is no guarantee that your ally won't claim that YOU are the one who violated it first! That would also be on the honor system, which is basically what this whole thing is based on.

I think carrying grudges across games is completely ridiculous and stupid, and anyone who does it is a worthless player. Thus, the counter to the breaking of NAPs is only this: send an in-game message to everyone in your character's voice, informing them of the breaking of the NAP and recommending that all good nations enforce the honor of the NAP. It makes sense both in game terms and it honors player participation.

I'm honestly not sure where this whole "NAPs are inviolate" concept started, but I think it is silly. There shouldn't even be NAPs. You should create each peace treaty on a personal basis with your opponent, and hold them to their honor on a personal basis. It's the same thing you would do in board games like Diplomacy or Risk. Like I said before its a standard in strategy games, and the whiners need to get used to it.
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