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That's like committing a murder and blaming it your imaginary friend. I think you as a player should take responsibility for all your actions at the end of the day.
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It is called roleplay. People do it all day when playing FPS anyway : I mean in those games you are responsible for the murder of thousands of imaginary "friends" (ok, enemies, whatever). In a strategy game, you get hundreds of your own "imaginary friend" killed too if you think of it. I really don't understand what is bothering you, unless you cannot make a difference between a game and real life.
NAP nor anything related to a game should be done on a out-of-character basis, that's just calling for real life and lasting grudge.
But, somehow, when a real person is involved, all should be fair ? When I RP I actually choose to give some hints before backstabbing people, and show that my pretender isn't reliable. If people don't get it, it's their own loss.
I like to think of NAP and alliances as secrets. Having them recorded by a third party just makes the gem less fun for me, and it screams for corruption of the neutral party. I have to add that the cry of outrage of the betrayed one is actually more funny than really threatening. In a MP game, people do not attack others without a goal. See your opponent's goal and basically you win.
I realise this post may sound harsh and may alarm some of my allies in the games I play, but :
- comparing a murder in a game to real life, to me, shows that you need to take a break from playing and cool down a bit.
- even if my goal, like most of you, is to win, alienating most of the map against me by breaking an NAP isn't really my idea of "winning".
- I tend to give hints of what my pretender personality is during the game.