Re: Hall of Shame
I find the debate interesting.
Out of RP elements, I think the question is : do dominions is an alliance/betrayal game (like Diplomacy and many other games using simultaneous moves) or do dominions is a pure wargame using simultaneous moves just because it's more convenient for pbems ?
If we are in some kind of med-fan diplomacy, of course noboby has to be honourable ; if we are in a game where strategy and not betrayal is supposed to decide who wins, NAPs and other agreements must be honored.
The fact is, without rules or metagame reputation, the dominions wego system is ultra favorable to traitors. So the tradition of "unbreakable" (without getting a bad reputation) x turns warning NAP is very logical if players don't see dominions as one game of the Diplomacy genre.
Surprise attacks on an ally/NAP-partneer may be seen as an exploitation of the wego system, exactly like not respecting a trade agreement. So another question is, do I have the right to propose you a trade and never pay ? IMO if we consider abusing the wego system for surprise NAP-breaking a valid behaviour, abusing the trade system should be considered one too, after all it's exactly the same : the two things are non-enforceable in the actual system, and an exploitation of the mechanics of simultaneous turn resolution.
Personnally as an old Diplomacy player (first strategy game I've played a lot) I have nothing against Dom-Diplo games, but as I know the community is rather in a Dom-Wargame approach I tend to always respect NAPs, be fair in trades, etc... And dislike players who pretend to ignore that the community usually expect them to respect "artificial laws". It would change of course if I sign to a game someone launch saying we are playing the Diplomacy form.
So I think MP games should more often have a clear philosophy and rules stating what is allowed or not, saying since the beginning if a particular game is Dominions-Diplomacy or Dominions-Wargame or Dominions-RPG or what you want.
For a Dominions-wargame strict ruleset, I would suggest both NAPs and trade agreements to be public (or the publication in the game thread of related PM allowed in case of betrayal). And in case someone is accused of violation and deny there must be a master password ready to be given to someone (not playing) to verify. So no flame war with false accusations, hall of shame, etc... clear rules, a way to enforce them, and if someone don't respect them, he is out of this particular game.
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