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March 25th, 2008, 01:46 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
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Re: NAP Breach?
That reminds me of Age of Wonders when players would disband battle rams near ally towers so the ram would conquer the tower. Then the player would come behind and take the tower, and the AI would say nothing about it if it were a neutral tower  .
In the example that you give, I don't think there is a black or white answer. It is probably settled on a case by case basis by the players, and both can probably give you a good reason for why it should or should not happen. Personally I would end the NAP and take my land back, in addition to some of theirs.
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March 25th, 2008, 01:57 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Thanked 662 Times in 142 Posts
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Re: NAP Breach?
Well, personally I consider several things hostile actions which I'll take as a breach of NAP and feel justified in immediate hostile action. To me a NAP is just an agreement that we shouldn't waste our guns pointing them at each other because we can each be stronger by focusing elsewhere. If you're going to (in my mind) try to screw me over and try to hide behind the NAP you'll find it precious little cover. Don't get me wrong, I'm willing to overlook a little bit of friction, but I generally consider it an act of war (as far as I can detect it) to systematically:
Corner me in by conquering all indies in my path of expansion.
Build several temples on our border
Take provinces I lost to a random event or to another player
Cast anonymous offensive rituals at me
Raise unrest with spies
Try to assassinate/seduce my commanders
Move stealth troops into my territories
etc.
etc.
In short, I feel no obligation to honor a NAP with someone actively working against me.
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