.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old March 25th, 2008, 05:07 PM
Tuidjy's Avatar

Tuidjy Tuidjy is offline
Major
 
Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
Tuidjy is on a distinguished road
Default Re: Ermor Era Switch Mod - General Interest?

I have seen at least two game threads in which the host straight out banned
LA Ermor and R'lyeh. In my personal opinion, Ermor is not unbalanced, just
extremely scary. R'lyeh, on the other hand is simply nuts.

Single water nation with massively amphibious units, defensive dominion,
autospawn, clamming ability, extra summoning ability, full slots thuggable
commanders, best mages in the age, insane magic resistance, the two most
powerful paths at reasonable levels...

When I first looked at it, I went 'Huh?'.

I went back to look at them, and to see whether they are as insane as I
rememebered... So I found out some more advantages that I had missed:
communionable priests, amphibious net using troops, mindless tramplers.

Does anyone believe that the dominion is bad enough to balance ALL these
disavantages? From my tests, growth 3 is enough to counteract the population
killing effect, and the insanity effect is no worse that let say Pythium's
old age problems. Of course, the insanity affects invaders MUCH worse than
it does R'lyeh.


__________________
No good deed goes unpunished...
Reply With Quote
  #2  
Old March 25th, 2008, 05:33 PM
djo's Avatar

djo djo is offline
Second Lieutenant
 
Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
djo is on a distinguished road
Default Re: Ermor Era Switch Mod - General Interest?

As much as I'd like to have LA Ermor and MA Marignon in the same bracket, I'd strongly prefer keeping LA Ermor where it is. I like LA as the era of death and decline.
Reply With Quote
  #3  
Old March 25th, 2008, 05:40 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Ermor Era Switch Mod - General Interest?

Well I generally dislike LA for having mostly nations of death and blood (I always RP a good character)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #4  
Old March 25th, 2008, 06:28 PM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: Ermor Era Switch Mod - General Interest?

Originally I thought it would be a good idea to create a water nation with counters specific to LA R'lyeh, but now I believe it may be a good idea to give a few nations a spell that counters some of R'lyehs strengths.

For instance a cure insanity spell that is specific to a few nations that people feel perform poorly in LA. Atlantis comes to mind, maybe a few others. Put the spell higher up in the research levels to make it a strategic decision to shoot for that spell to counter R'lyeh.

Sorry for the off topic here and in the Gath thread
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
  #5  
Old March 25th, 2008, 07:30 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Ermor Era Switch Mod - General Interest?

Nevermind the tangent, Foodstamp. If not for that skeleton mod, this thread would not exist.

Now, I managed to draft a halfway decent version of LA Broken Empire (epithet changed to "The Restoration"), but obviously it needs some more work. Mainly it needs a couple of more beefed up infantries, as the current ones are pretty underprotected for LA. The Restoration Renata and Renatus also need the gold costs increased some. Otherwise I'm fairly happy with it. The main point was to get the thematics right from the get-go. All the mage and Broken Empire specific commanders and units had their descriptions altered (Lictor and Shadow Vestal included).

The MA Ashen Empire still has a screwed up description and summary since those seem to be hardcoded into the game and modifying a nation's era requires copy-pasting the description, summary and brief into the mod file to get it all right.

This mod does not conflict with any existing mod since the new Renata and Renatus replace the unused Human Huskarl units 1603 and 1604. The mod file is extensively commented.

Now, I want feedback, especially on the thematics. The balance issue with the Renata and Renatus is another thing that merits its own hashing out.
Reply With Quote
  #6  
Old March 25th, 2008, 07:46 PM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: Ermor Era Switch Mod - General Interest?

This mod already exists and has done for some time AFAIK.

The one age mod or all ages mod allows you to play with any nation of any age all together.

So you simply select all MA Nations minus MA Ermor and put LA Ermor in, I do it in SP all the time, as a impossible LA Ermor provides more of a challenge.

Unless of course Edi you plan on altering the units/leaders/mages of either/both MA/LA Ermor.

Edit

Just read Edi's last post , yes I understand you are changing the nations so they are more thematic.

Good idea...
Reply With Quote
  #7  
Old March 25th, 2008, 10:04 PM

VedalkenBear VedalkenBear is offline
Second Lieutenant
 
Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
VedalkenBear is on a distinguished road
Default Re: Ermor Era Switch Mod - General Interest?

Since a comment I made seems to have sparked this, I guess I should comment...

1) Thematics is good. You should write up some more stuff for stuff like the Ermorian Cultist.

2) The income probably should be 3D, 1S. Maybe even 2D, 2S.

3) The Renatus/Renata fit, really... if you really wanted to, you could make mention about how Pythium assisted in the Restoration, which would explain why they are present. (Whole Eastern Roman Empire helping to restore the Western Roman Empire thing.)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:30 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.