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March 26th, 2008, 10:10 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
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Re: More praise for Baalz
Ah yes, my dirty little secret is I actually haven't recruited a single hydra as Sauromatia due to the aforementioned wealth of options, but I can certainly see a situation where they'd be exactly what you'd want. I will say that you haven't convinced me that they wouldn't be quite effective for the role I suggested though - kamikaze poison bombs to soften up large enemy armies for major confrontations. Particularly since they're practically resource free you can throw them in at the last minute if something nasty threatens your capital. If you're facing a large army, from lets say a dual blessed Vanheim, placing 3 hydras spread out on the front row will have them die to be sure, before you've even got to worry about friendly fire most likely. Now those Vans have used up their first strike though and are poisoned (does this cancel the glamour? I don't remember) and the clock is ticking as they now contemplate your most excellent PD, and behind that your real forces which consist of more than just androphag archers (who are very hard to target because all your PD is archers). The enemy is drastically weakened before they even engage your army - you practically only need skellispam to tie up those super elite enemy troops and give the poison (which the androphag arches continue to pile on) time to work.
WRT the sacreds, I agree with you that though you could hang an effective strategy around your sacred cavalry other nations do that better. To my mind though the sacred cavalry is just a very big bonus to the real reason you'd go dual bless - warrior sorceresses.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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March 26th, 2008, 05:31 PM
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Sergeant
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Join Date: Apr 2007
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One more thing
Sauromatia also has really good hero units. Not, take over the world good, but wow look at that magic diversity good. Hmmm... I should run some odds on getting hero units.
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March 26th, 2008, 07:02 PM
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Second Lieutenant
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Join Date: Mar 2008
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Re: One more thing
yes thei hero is good: 1 good healer; 1 good mage tha give air magic+ some good allies and 1 good commander
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March 28th, 2008, 06:07 PM
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Major General
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Re: More praise for Baalz
Original post updated with section 2
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March 28th, 2008, 06:29 PM
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Sergeant
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Re: More praise for Baalz
When you say "frost father" under the Pretender section, did you mean Father of Winters? One is a rainbow chasis, the other an SC.
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March 28th, 2008, 06:31 PM
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Major General
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Re: More praise for Baalz
Yes, that is what I meant. Updating now.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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April 15th, 2008, 05:34 AM
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First Lieutenant
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Re: More praise for Baalz
I took Sauromatia for my first MP game. I'm going in a hugely different path than Baalz's guide might suggest... let's see how it plays out!
...and there is no N in Sauromatia.
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April 15th, 2008, 04:16 PM
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Corporal
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Re: More praise for Baalz
Quote:
Renojustin said:
I'm going in a hugely different path than Baalz's guide might suggest...
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Utter madness!

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July 19th, 2008, 08:22 PM
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Lieutenant General
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Re: More praise for Baalz
hmmm I'm now using a few small hydra's and/ or 1 large hydra as screen for archers and it seems to work very well, the multiple heads make them survivable and they are poison resistant.
I went for a E9N1 dom 9 awake gorgon... great expansion but gorgon is a bit vulnerable (and dead now) and not easily called back by sauromatia.
Due to the bless my scales suck a bit (sloth 3 and I went for turmoil 3/luck 3 (doesn't seem to be paying of yet apart for a free castle.)
Would it be worth it to skip the bless and go for better scales or would that totaly nerve the effectiveness of the gorgon? Making it dormant is an option too.. but kinda not what a SC is about.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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July 19th, 2008, 08:51 PM
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Major General
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Re: More praise for Baalz
Quote:
Aezeal said:
hmmm I'm now using a few small hydra's and/ or 1 large hydra as screen for archers and it seems to work very well, the multiple heads make them survivable and they are poison resistant.
I went for a E9N1 dom 9 awake gorgon... great expansion but gorgon is a bit vulnerable (and dead now) and not easily called back by sauromatia.
Due to the bless my scales suck a bit (sloth 3 and I went for turmoil 3/luck 3 (doesn't seem to be paying of yet apart for a free castle.)
Would it be worth it to skip the bless and go for better scales or would that totaly nerve the effectiveness of the gorgon? Making it dormant is an option too.. but kinda not what a SC is about.
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In this case the dormant Gorgon may not be such a big deal if you can develop a very effective early expansion utilizing what your getting in return.
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BLAH BLAH BLAH BLAH NEXT TURN.
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