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  #1  
Old March 27th, 2008, 04:22 AM
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Default Re: 24 hour delay

Of course, the same can be said for your casting of Arcane Nexus.

I don't entirely agree, though. Taking the Isle can certainly be viewed as an NAP-breaker, but I'd still expect anyone holding an NAP with me to give notice that they considered it to have been ended.

On another note:
Why, Eriu, what big armies you've got...
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Old March 27th, 2008, 04:34 AM

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Default Re: 24 hour delay

Gregstorm:

Well, it can of course be. Though yeah, notice is nice, but in that situation not making one is not really dishonourable act.
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Old March 27th, 2008, 04:37 AM
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Default Re: 24 hour delay

So whats up, I got home late from work and the turn already hosted so I didn't get a chance to move out the troops. But I was assailed by a million mind hunts and Bubba the earth elemental.

So are we letting the NAP wind down or not. I don't care either way but I certainly am not going to just sit around and get blasted with Pythium's foul sorcery for 5 turns.

I may have accidentally taken your province (they did make it through ~ 7-8 provinces w/o being caught) but you are now blasting me intentionally with magic.

Thanks for admiring my army size. I get that alot.
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Old March 27th, 2008, 04:43 AM

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Default Re: 24 hour delay

And that Arcane Nexus does not work as expected, really pathetic gem income, you people are not forging enough stuff!

DonCorazon:

That's funny. Gregstorm tells about honor etc and does things like that? Are you sure it is the same person? Can you really suggest that Pythium is played by character so evil that he says one thing and does different? Maybe you are doing tricks to us and you were mind hunted by Marignon?
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Old March 27th, 2008, 05:14 AM
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Default Re: 24 hour delay

Hey, a lot of clever people play this game and I wouldn't be surprised if some opportunistic, truly evil nation zapped me and framed Pythium.

Nahhh...it was Pythium.
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Old March 27th, 2008, 05:52 AM
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Default Re: 24 hour delay

Quote:
Gregstrom said:
Eriu have acted dishonourably, and their invasion force shall be crushed.

Quote:
Gregstrom said:
Pythium will accept that the commander in question was disobeying orders in seeking to invade our territory, and will take no further action against him or Eriu (at this moment) if he manages to leave sovereign Pythian lands alive.
That isn't really a case of saying one thing and doing another.

I'd like to ask one thing of Eriu. A sneaking commander doesn't by default change from Hide orders to Defend orders just because another sneaking commander gets found and attacked. It seems a bit odd, therefore, that a scouting party I sent in to Hills of the Great Sphynx should be attacked by 16 commanders and their 222 minions who were sneaking and undiscovered last turn. We can only presume that they were intending to stay there.
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Old March 27th, 2008, 06:04 AM
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Default Re: 24 hour delay

I just didn't have time to re-submit my turn with new orders.

When I originally submitted the turn, I assumed you would just want to fight right away and did not order my troops to leave. It wasn't until the discussion today that I learned of the need / desire to move them out. In fact, I think I said "Anyway, we'll move out to preserve any question of our honor (assuming turn doesn't host in next few hours since I don't have access)".

What that meant was I was at work and had to go out to dinner and did not know if I would get home in time to re-submit the turn. I didn't make it.

Anyway, this isn't worth the time to debate. I will move out next turn.
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Old March 27th, 2008, 06:13 AM

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Default Re: 24 hour delay

Sneaking or not, mind hunt goes first, before movement. And it targets stealthy units as far as I know.
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Old March 27th, 2008, 06:17 AM
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Default Re: 24 hour delay

Moving out is completely up to you - I hadn't expressed a preference either way, except to concede that if they left my territory I wouldn't take this further until the NAP's notice period had expired.

I'm afraid that as the discussion was taking place at 10-11 pm local time I may not have been explicitly clear.

My position is that the NAP comes down in 5 turns, and I will not be launching any attacks on foreign territory until then. Hostile forces in my territory (and occupying a Pythian province seems pretty hostile to me) will be attacked until they leave.
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Old March 27th, 2008, 06:26 AM
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Default Re: 24 hour delay

I agree with your position, Gregstrom.

Sadly for a few Erius whose heads exploded I was unable to move them out in the last turn due to real world commitments. Clearly it is better for Erius health to move out and minimize the head splattering for the time being.

As you saw from my other thread, this is a valuable lesson in Mind Hunting, not soon to be forgotten. This has been a very strange game to begin with given the long drawn out war with Ermor. I now envy Networking Guru, it is better to die quickly than endure a prolonged suffering!

Which is why I encourage you to attack Eriu soon so we can move on to new frontiers.
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