Quote:
HoneyBadger said:
Make it so that if the undead army fails to kill their target in 75 rounds, then they all dogpile on the one who cast the spell in the first place That would make quite a few people a little more wary of casting it on an SC god, I'd say...
|
Sorry to say it, but that's a pretty stupid idea. You can just as well remove the spell completely. Or you need to go and completely change the mechanic including the undead that turn up. Face it, nothing worth killing with VOTD will ever die to the undead the spell sends. You don't rack up a few hundred kills and get to be the target of an assassination spell when you can't deal with a bunch of freakind soulless. Even if they're etheral.
I'd vote for just changing the description of the spell to something that states outright that the commander gets killed if he can't win in the nightmare.
If you want a supercombatant that's immune against this spell just get a lifeless one, an undead one, or a demon.
Though i agree that the doubling of the kill count is a problem, i'd think an easy solution is to just remove the kill count increase from undead units. Ok, you'll getpractically no XP for fighting ermor, but hey, bashind skeletons is not really killing, is it?