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  #111  
Old October 13th, 2007, 08:54 AM

Dhaeron
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Default Re: Vengeance of the dead, what the hell

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HoneyBadger said:
Make it so that if the undead army fails to kill their target in 75 rounds, then they all dogpile on the one who cast the spell in the first place That would make quite a few people a little more wary of casting it on an SC god, I'd say...
Sorry to say it, but that's a pretty stupid idea. You can just as well remove the spell completely. Or you need to go and completely change the mechanic including the undead that turn up. Face it, nothing worth killing with VOTD will ever die to the undead the spell sends. You don't rack up a few hundred kills and get to be the target of an assassination spell when you can't deal with a bunch of freakind soulless. Even if they're etheral.
I'd vote for just changing the description of the spell to something that states outright that the commander gets killed if he can't win in the nightmare.
If you want a supercombatant that's immune against this spell just get a lifeless one, an undead one, or a demon.

Though i agree that the doubling of the kill count is a problem, i'd think an easy solution is to just remove the kill count increase from undead units. Ok, you'll getpractically no XP for fighting ermor, but hey, bashind skeletons is not really killing, is it?
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  #112  
Old March 26th, 2008, 07:19 AM

triqui triqui is offline
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Default Re: Vengeance of the dead, what the hell

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A guy who has killed hundreds of people

Not really. With a guy who has killed 50 of them, it really starts to add up. Cast it 10 times, and you will see the SC adding up deads to his death toll at a very high rate: after the ninth cast of the spell, the SC is attakec by a little more than 25000 ethereal zombies.

Magic resist helps. BUT. It still makes a lvl 4 thaumaturgy spell much better than a lvl 6 thaumaturgy/lvl 6 evocation spell (mind hunt with soul slay), becouse: you cant ward it with astral magic, and it has much lower tier in research.
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  #113  
Old March 27th, 2008, 09:02 AM

triqui triqui is offline
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Default Re: Vengeance of the dead, what the hell

I got a semi-solution, i posted it in other thread.

What about this?


Actually, killing the avenging soul should be SUBSTRACTED from the future VotD castings. I killed you. Your soul came back seeking revenge. I killed your soul. You are definitely dead, period. You dont have "extra souls" to spare to keep avenging you forever.
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  #114  
Old March 27th, 2008, 11:07 AM
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mathusalem mathusalem is offline
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Default Re: Vengeance of the dead, what the hell

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triqui said:
I got a semi-solution, i posted it in other thread.

What about this?


Actually, killing the avenging soul should be SUBSTRACTED from the future VotD castings. I killed you. Your soul came back seeking revenge. I killed your soul. You are definitely dead, period. You dont have "extra souls" to spare to keep avenging you forever.


but souls are immortals
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  #115  
Old March 27th, 2008, 11:10 AM

kasnavada kasnavada is offline
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Default Re: Vengeance of the dead, what the hell

Should they be allowed to avenge themselves twice ?

I just thought of this as a solution : a 'ritual of forgiveness' which reduces the kill count to 0, but as a side effect gives the unit 0 experience again.
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  #116  
Old March 27th, 2008, 12:56 PM

triqui triqui is offline
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Default Re: Vengeance of the dead, what the hell

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but souls are immortals
I could even live with that. But with the current rules, it actually means they not only are inmortal, but they reproduce themselves by spores.
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